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transaction Delta DNA (Type = PURCHASE (STORE (GOLD transactionName =…
transaction
Delta DNA
Type = PURCHASE
STORE
GOLD
transactionName = STORE.GOLD.[PACK NAME]
spent
realCurrency
receive
virtualCurrency
Name =GOLD
Type = PREMIUM
Amount = [N]
userGold_PaidReceiveTotal
itemName = IAP Name
itemAmount = 1
itemType = IAP GOLD PACK
itemName = WATCH VIDEO
itemType = VIDEO ADS
itemAmount = 1
receive
itemName = FREE GOLD
itemAmount = 1
itemType = STORE FREE GOLD
virtualCurrency
Name =GOLD
Type = PREMIUM
Amount = [N]
userGold_BonusReceiveTotal
GUN
transactionName = STORE.GUN.[GUN TYPE-GUN NAME]
spent
virtualCurrency
Name = GOLD
Amount = [Gun Price]
receive
Item
itemName = GUN.[GUN TYPE]-GUN NAME
itemType = GUN
itemAmount = 1
userGold_SpentTotal
virtualCurrency
Name = CASH
Amount = [Gun Price]
receive
Item
itemName = GUN.[GUN TYPE]-GUN NAME
itemType = GUN
itemAmount = 1
userCash_SpentTotal
itemName = GUNFRAG.[GUN TYPE-GUN NAME]
itemType = GUN FRAGMENT
itemAmount = Num Fragment Required
receive
Item
itemName = GUN.[GUN TYPE]-GUN NAME
itemType = GUN
itemAmount = 1
CRATE
transactionName = STORE.CRATE.[CRATE NAME] x [N]
spent
virtualCurrency
Name = GOLD
Amount = [Pack Price]
receive
Item
itemName = CRATE NAME x [N]
itemType = CRATE
itemAmount = 1
userGold_SpentTotal
itemName = Crate Name Item
itemType = CRATE ITEM
itemAmount = [N]
receive
Item
itemName = CRATE NAME x [N]
itemType = CRATE
itemAmount = 1
itemName = FREE / WATCH VIDEO
itemType = CRATE FREE/ VIDEO ADS
itemAmount = 1
receive
Item
itemName = CRATE NAME x [N]
itemType = CRATE
itemAmount = 1
CONSUMABLE
transactionName = STORE.CONSUMABLE.[PACK NAME]
spent
virtualCurrency
Name = GOLD
Amount = [Pack Price]
receive
item
itemName = MEDKIT x [N]
itemAmount = 1
itemType = CONSUMABLE PACK
itemName = CONSUMABLE.MEDKIT
itemAmount = [N]
itemType = CONSUMABLE
userConsumable_MedkitReceiveTotal
itemName = GRENADE x [N]
itemAmount = 1
itemType = CONSUMABLE PACK
itemName = CONSUMABLE.GRENADE
itemAmount = [N]
itemType = CONSUMABLE
userConsumable_GrenadeReceiveTotal
itemName = XP BOOK x [N]
itemAmount = 1
itemType = CONSUMABLE PACK
itemName = CONSUMABLE.XP BOOK
itemAmount = [N]
itemType = CONSUMABLE
userConsumable_XPBookReceiveTotal
itemName = MACHETE x [N]
itemAmount = 1
itemType = CONSUMABLE PACK
itemName = CONSUMABLE.MACHETE
itemAmount = [N]
itemType = CONSUMABLE
userConsumable_MacheteReceiveTotal
userGold_SpentTotal
SPEED UP
GUN
transactionName = SPEEDUP.GUN.[GUN TYPE-GUN NAME].[STATS].LVL[New level]
spent
virtualCurrency
Name = GOLD
Amount = [Speed up Price]
receive
item
itemName = SPEEDUP.GUN.[GUN TYPE-GUN NAME].[STATS].LVL[New level]
itemType = GUN SPEED UP TIME
itemAmount = [Upgrade Time Remain]
userGold_SpentTotal
BASE
transactionName = SPEEDUP.BASE.[BUILDING NAME].LVL[New level]
spent
virtualCurrency
Name = GOLD
Amount = [Speed up Price]
receive
item
itemName = SPEEDUP.BASE.[BUILDING NAME].LVL[New level]
itemType = BASE SPEED UP TIME
itemAmount = [Upgrade Time Remain]
userGold_SpentTotal
DAILY QUEST
transactionName = SPEEDUP.DAILY QUEST
spent
virtualCurrency
Name = GOLD
Amount = [Speed up Price]
receive
item
itemName = SPEEDUP.DAILY QUEST
itemType = DAILY QUEST SPEED UP TIME
itemAmount = [Next Quest Time Remain]
userGold_SpentTotal
INSTANT UP
GUN
transactionName = INSTANTUP.GUN.[GUN TYPE-GUN NAME].[STATS].LVL[New level]
spent
virtualCurrency
Name = GOLD
Amount = [Instant up Price]
receive
item
itemName = INSTANTUP.GUN.[GUN TYPE-GUN NAME].[STATS].LVL[New level]
itemType = GUN STATS
itemAmount = 1
userGold_SpentTotal
BASE
transactionName = INSTANTUP.BASE.[BUILDING NAME].LVL[New level]
spent
virtualCurrency
Name = GOLD
Amount = [Instant up Price]
receive
item
itemName = INSTANTUP.BASE.[BUILDING NAME].LVL[New level]
itemType = BASE BUILDING
itemAmount = 1
userGold_SpentTotal
UPGRADE
GUN
transactionName = UPGRADE.GUN.[GUN TYPE-GUN NAME].[STATS].LVL[New level]
spent
virtualCurrency
Name = CASH
Amount = [Upgrade Price]
item
itemName = RESBASE.METAL
itemAmount = [Num of required]
itemType =RESOURCE BASE
receive
item
itemName = UPGRADE.GUN.[GUN TYPE-GUN NAME].[STATS].LVL[New level]
itemType = GUN STATS
itemAmount = 1
userCash_SpentTotal
??? userResBaseScrapMetalSpent
BASE
transactionName = UPGRADE.BASE.[BUILDING NAME].LVL[New level]
spent
itemName = RESBASE.MATERIAL/FOOD
itemAmount = [Num of required]
itemType =RESOURCE BASE
??? userResBaseFoodSpent
??? userResBaseMaterialSpent
receive
item
itemName = UPGRADE.BASE.[BUILDING NAME].LVL[New level]
itemType = BASE BUILDING
itemAmount = 1
INSTANT BUY
BASE
transactionName = INSTANTBUY.RESBASE.[RESOURCE NAME]
spent
virtualCurrency
Name = GOLD
Amount = [Price]
receive
item
itemName = RESBASE.[RESOURCE NAME]
itemType = RESOURCE BASE
itemAmount = [N]
userGold_SpentTotal
CASH
transactionName = INSTANTBUY.CASH.[REASON]
spent
virtualCurrency
Name = GOLD
Amount = [Price]
userGold_SpentTotal
receive
item
virtualCurrency
Name = CASH
Amount = [N]
BASE
transactionName = BUILD.BASE.[BUILDING NAME].LVL[New level]
spent
realCurrency
receive
item
itemName = BUILD.BASE.[BUILDING NAME].LVL[New level]
itemType = BASE BUILDING
itemAmount = 1
virtualCurrency
Name =GOLD
Type = PREMIUM
Amount = [N]
itemName = RESBASE.MATERIAL/FOOD
itemAmount = [Num of required]
itemType =RESOURCE BASE
??? userResBaseFoodSpent
??? userResBaseMaterialSpent
receive
item
itemName = BUILD.BASE.[BUILDING NAME].LVL[New level]
itemType = BASE BUILDING
itemAmount = 1
transactionType = TRADE
transactionName = STORE.CRATE.[CRATE NAME] x [N]
spent
item
item Amount = 1
item Name = CRATE NAME x [N]
item Type = CRATE
receive
item
CONSUMABLE
CONSUMABLE
userConsumable_MedkitReceiveTotal
userConsumable_MacheteReceiveTotal
userConsumable_XPBookReceiveTotal
userConsumable_GrenadeReceiveTotal
itemName = CONSUMABLE.[CONSUMABLE NAME]
itemAmount = [N]
itemType = CONSUMABLE
RESOURCE BASE
itemName = RESBASE.[RESOURCE NAME]
itemType = RESOURCE BASE
itemAmount = [N]
GUN
itemName = GUN.[GUN TYPE]-GUN NAME
itemType = GUN
itemAmount = 1
itemName = GUNFRAG.[GUN TYPE-GUN NAME]
itemType = GUN FRAGMENT
itemAmount = [N]
itemName = GUNEVOLVE.[EVOLVE NAME]
itemType = GUN EVOLVE
itemAmount = [N]
HERO
COMING SOON
itemName = HEROFRAG.[HERO NAME]
itemType = HERO FRAGMENT
itemAmount = [N]
CRATE ITEM
COMING SOON
itemName = CRATEITEM.[Crate Name Item]
itemType = CRATE ITEM
itemAmount = [N]
virtualCurrency
Name = GOLD/CASH
Amount = [N]
userCash_BonusReceiveTotal
userGold_BonusReceiveTotal
USER PROFILE
CONSUMABLE
userConsumableGrenadeReceive & Spent
userConsumableMedkitReceive & Spent
userConsumableMacheteReceive & Spent
userConsumableXPGuideReceive & Spent
CURRENCY
GOLD
userGoldPaidReceive
userGoldSpent
userGoldBonusReceive
CASH
userCashReceive & Spent
GUN EVOLVE
userGunEvolveSRReceive & Spent
userGunEvolveMGReceive & Spent
userGunEvolveSGReceive & Spent
userGunEvolveARReceive & Spent
RESOURCE BASE
userResBaseScrapMetalReceive & Spent
userResBaseMaterialReceive & Spent
userResBaseFoodReceive & Spent
userResBaseFuelReceive & Spent