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Rhythm Kings Idea (Basing Each Character Off Of A Form Of Music (Classical…
Rhythm Kings Idea
Basing Each Character Off Of A Form Of Music
Classical Music
Female
Conductor of a grand Orchestra
Complete With A Conductors Wig
Black Suit And Slacks
Weapon: Conductors Stick
Lawful Good
Metal Music
Neutral Evil
Heavy Metal Demon
Viking Like Scandanavien Appearence
Glowing Red Eyes
Weapon: Battle Axe Guitar
Male
K-Pop Music
Weapons: Agility And A Microphone
Female
True Neutral
Korean K-Pop Star
Wears Black, Tight Clothing
Has A Very Young, Feminine Personality To Her
Electronic Music
True Neutral
Weapons: Electric DJ Booth And Electronic Lights
Male
Completely Covered
Wears A Robotic Mask
Wears White Shirts And Blue Jeans
Punk Music
Female
Weapon: Drum Sticks
Punk Rock Girl Style
Bright Pink Hair
Black Get Up
Chaotic Good
Rock Music
Black Sleeveless Shirts And Jeans
Relatively Short
70s/80s Rock Hairstyle
Male
Weapon: Bass Guitar
Neutral Good
Software To Use:
3D Software
Autodesk Maya
Autodesk 3DS Max
Blender 2.8
ZBrush
3D Coat
Miscellanious
Unreal Engine
Asset Creation As Well As Game Design And Gameplay Creation
Adobe Premiere
Putting Sequences Together (Only During Later Sequences Of Project)
2D Software
Adobe Photoshop
Affinity Photo
painter 2020
Things To create As Part Of The Project
3D Side
Fully Detailed Textures Of All Assets
Animated Sequnces
Will Need To Work Alongside Animation Students If This Is The Case
3D Renders Of All Assets
Try To Make Different Variations Of Each Asset, Especially Characters, Weapons And Costumes
2D Side
Environment Photo bashes
Thumbnails Or Environments
Character And Environments Concepts
Prop Concept And Drafts
Potential Final Pieces
Fighting Game Content As A Final Piece
Character Victory Screens
3D Models Would Be Required
Character Intro Animations
3D Models Would Be Required
Character Ladder Endings
Might Need To Be done In Concepts
Character "Continue?" Screens
Let The Character Continue
Let The Character Get A Game Over
3D Models Required
2D Concepts
Fighting Game Logo
Character Profile Concepts
Game Front Cover?
Main Intention Of The Game
Base The Whole Fighting Game Around The Premise Of Music:
Try To Make Every Hit, Footstep and Button Input, Play In Some Form Of Music Sync.
Try To Base Every Character Name, Personality, Fighting Style And Weapon Choices Around Music Stereotypes:
Give Each Character In The Game A Character Victory Screen, Continue Screen, Story, Story Ending, Profile Picture and Intro Animation So They Would Be Full On Fighting Game Characters.