Please enable JavaScript.
Coggle requires JavaScript to display documents.
Try Again Game Studio (Deepersona (Programming (Coding (Main Character…
Try Again
Game Studio
Deepersona
Game Design
Level
Scenario
High Zone
Oscar Paulistana
Lara's Home
Living room
Lara's room
Low Zone
Medina
Outside
Transport station
Favela
Ruins
Medium Zone
Mecanicas
Discussão
Eventos
tutorial
Atcs
Act 4
Act 3
Act 2
Scene 4
Act 1
Scene 3
Scene 2
Scene 1
prologue
Storyboard
Prologue
Scene 1
Feedbacks
Playtests
QA
User Experience (UX)
Writing
UI text
Act 1
Scene 1
Characters
Navi/Ivan
Lara
XTN
Scenario
Objects
Scene 3
Scene 2
Act 4
Act 3
Act 2
Scene 4
Script
prologue
Act 1
Scene 1
Scene 2
Scene 3
Act 2
Scene 4
Act 3
Act 4
Storyboard
Prologue
Scene 1
Compedium
Navi/Ivan Descriptions (Plot)
Key events (plot points)
Act 2
Act 3
Act 4
Act 1
Characters
Notes
Game world
Enterprises
Transports
Jobs & Game coins
Extras
Society
Key itens
Sound
SFX
Stingers
Accomplished
New Mission
General
Noises
Drones
Characters
Footsteps
Hud conversation
Scenario
High Zone
Low Zone
Medium Zone
Music
Main theme
Pause
Ivan
Navi
Credits
Scenario
High Zone
Low Zone
Medium Zone
Characters
Lara
NTX
Follower
Art
2D
Characters
Main Characters
Lara
Turnaround model sheet
Concept
Research
Follower / XTN (X-Term-Nu) / Lara Original
Turnaround model sheet
Sketch
Igor
Turnaround model sheet
Sketch
Luiza
Turnaround model sheet
Sketch
President
Turnaround model sheet
Sketch
Navi
Turnaround model sheet
Sketch
Ivan
Turnaround model sheet
Sketch
Ingrid, Mãe de Lara
Turnaround model sheet
Sketch
Ricardo, Pai de Lara
Turnaround model sheet
Sketch
Avô
Turnaround model sheet
Sketch
Clara
Turnaround model sheet
Sketch
Rachel
Turnaround model sheet
Sketch
Matheus, Noivo da Luiza
Turnaround model sheet
Sketch
RBD (Rain-Bow-Dome)
Turnaround model sheet
Sketch
PAK (Panzer-Abwehr-Kanone) / Phoibos Alves Klein
Turnaround model sheet
Sketch
BOA (Before-or-After)
Turnaround model sheet
Sketch
JCP (Just-Communist-Piracy)
Turnaround model sheet
Sketch
FMF (Find-my-Flow)
Turnaround model sheet
Sketch
Alex
Turnaround model sheet
Sketch
Yuri Klein
Turnaround model sheet
Sketch
Pai-Biológico
Turnaround model sheet
Sketch
Mãe-Biológica
Turnaround model sheet
Sketch
Governor
Turnaround model sheet
Sketch
Mayor
Turnaround model sheet
Sketch
NPCs
High Zone
Male
Turnaround model sheet
Sketch
Female
Turnaround model sheet
Sketch
Child
Turnaround model sheet
Concept
Research
Middle Zone
Male
Turnaround model sheet
Sketch
Female
Turnaround model sheet
Sketch
Child
Turnaround model sheet
Sketch
Low Zone
Male
Turnaround model sheet
Sketch
Female
Turnaround model sheet
Sketch
Child
Turnaround model sheet
Sketch
HUD
Scenario
High Zone
Lara's Home
Lara's Room
Living Room
Kitchen
Oscar Paulistana
Low Zone
Medina
Outside
Transport station
Favela
Ruins
Medium Zone
Logos/Flags
Try Again
Gugol
Vertex
Dissociation
EUA-Sul
3D
Scenario
Textures
Background
Illumination
3D Model
UV
Blocking
Research
Level Design
Animation
Lara
Paint Skin
Animation
Interact
Hacking
Grab
Greeting
V-link/Minigame
Walking
Running
Hurt/Faint
Idle
Alert/Scary
Normal
Rigging
Texture
3D Model
UV
Igor
Interact
Idle
Walking
Follower / XTN (X-Term-Nu) / Lara Original
Hacking
Attack
Following
Idle
NPC
Idle
Walking
Interact
Running
Attack
Melee
Ranged
Hacking
Luiza
Interact
Idle
Walking
President
Interact
Idle
Walking
Ingrid, Mãe de Lara
Interact
Idle
Walking
Ricardo, Pai de Lara
Interact
Idle
Walking
Avô
Interact
Idle
Walking
Clara
Interact
Idle
Walking
Rachel
Interact
Idle
Walking
Matheus, Noivo da Luiza
Interact
Idle
Walking
RBD (Rain-Bow-Dome)
Interact
Idle
Walking
Hacking
PAK (Panzer-Abwehr-Kanone) / Phoibos Alves Klein
Interact
Idle
Walking
Hacking
BOA (Before-or-After)
Interact
Idle
Walking
Hacking
JCP (Just-Communist-Piracy)
Interact
Idle
Walking
Hacking
FMF (Find-my-Flow)
Interact
Idle
Walking
Hacking
Alex
Idle
Walking
Interact
Running
Attack
Yuri Klein
Interact
Idle
Walking
Running
Pai-Biológico
Interact
Idle
Walking
Mãe-Biológica
Interact
Idle
Walking
Governor
Interact
Idle
Walking
Mayor
Interact
Idle
Walking
Props
Assets
Textures
3D Model
UV
Rigging
Skinning
Animation
Programming
Tech Art
3D Implementation
3D Animation
NPC Animator
AI Animator
Character Animator
Scene meshs Placement
Scene Blocking
Prop Placement
Character Placement
Material Creation
Open Meshs
Shaders
Rig and Animation Improt
Humanoid Rig
3D Animation Clips
2D Implementation
UI
Sprite Placement
Sound Implementation
Soundtrack
Menus
Main Menu
Scene Selection
Scenes
Scene 1
Player Character
Walking
Interactions
Interact with Object
Interact with NPC
Non-Player Characters
Interact with main character
AI Walking
Stingers
UI Feedbacks
Button Click
Shaders and illumination
Outline Shaders
Level Illumination
Post Processing Behavior
Coding
AI
Stalker
NPC Walkers
Main Character
Walk
Interact
Minigame
Object
Non Player Character
Use Transport
Use Drone
Use Metro
Use Elevator
Talk with Navi/Ivan
Hacking
Dialogue System
Multiple Choices
Choice outcome
Camera
In-game Camera Behaviour
Cutscene Camera Behavior
Minigame camera
Level Manager
Loading Screen
Scene change on trigger
Scene change on button
Credit Scene
Saves and checkpoints
Minigames and Puzzles
Hacking Minigames
Resolution outcome
Influencer Minigame
Progress outcome
Cutscenes
Features
Mobile
Adaptation
Notification
Multiplayer
Server
Data recorder
Quality assurance
Bug Hunt
Balancing
Through testing
Build
Documentation
Version control
Academic Documentation / Research
Experts
Thesis consultation
Updates and feedbacks
Product update
Article update
Monography consultation
Bibliographyc leads
Product consultation
Updates and feedbacks
Product update
Structural misogyny and gender prejudice consultation
Bibliography leads and project references
Product Research
Questionnaire survey
Bibliographic research on structural misogyny and gender prejudice
Meetings with gender struggle agents
Academic research
Monography thesis
Diagramming
Chapters
1 - Problematization and introduction
0 - Index
Bibliographic review
Videogames and society
Gender, misogyny, chauvinism and prejudice
Article
Review
Diagramming
Production / Management / Marketing
Business Plan
Marketing plan
Dissociation
Plano de Ação
Mídias sociais
Campanha de Captação
Campanha de Greenlight
Vídeo de Promoção
Propaganda
Presskit
Mailing
Evento
Gestão de Comunidades
Site
Mercado alvo
Product
Design
Technology
Usefulness
Convenience
Value
Quality
Packaging
Branding
Accessories
Warranties
Price
Strategies:
Skimming
Penetration
Psychological
Cost-Plus
Loss leader, etc.
Place
Retail
Wholesale
Mail order
Internet
Direct Sales
Peer to Peer
Multi-Channel
Promotion
Special Offers
Advertising
Endorsements
User trials
Direct mailing
Leaflets/posters
Free gifts
Competitions
Joint ventures
Physical environment
Smart
Run-down
Interface
Comfort
Facilities
Process
Especially relevant to service industries
How are services consumed?
People
Employees
Management
Culture
Customer Service
Descrição
Análise SWOT
Público alvo
Posicionamento
Objetivos
Estratégia
Orçamento
Análise da Concorrência
Posicionamento
Objetivos
Estratégia
Descrição
Plano de Ação
Environmental analysis
Macroambiente
Microambiente
Fatores Críticos de Sucesso
Análise SWOT
Business model canvas
Segmento de Cliente
Proposta de Valor
Canais
Plataforma de distribuição
Comunicação
Relacionamento com Clientes
Fonte de Receitas
Recursos Chave
Atividades Chaves
Parcerias Principais
Estrutura de Custos
Objectives and strategies
Médio Prazo
Curto prazo
Longo Prazo
Administration and organization
Equipe
Consultores e outros especialistas
Estilo de administração
Operations
Arranjo físico
Fluxograma de Produção
Fornecedores e Distribuição
Finances
Premissas
Investimento
Despesas
Salários do pró-labores
Forecasting
Fluxo de caixa
DRE
VPL e TIR
Descrição da empresa
Missão
Visão
Valores
Capital social
Production
Documentation
Pitch
GDD
Ten-Pager
One-Shet Paper
Pitch Document
Communication/Storage
Mind Map
Hack´n Plan
Discord
Google Drive
Project management
Atas
Sprints
1°
2°
3°
4°
5°
6°
7°
Balance
Prototipe
Alpha
Beta
Dia do Link
Apresentação do Inter
Graphic parts
GDD
Capa do Jogo
CD do Jogo
CD de Documentação
CD de Trilha Sonora
One-Sheet Paper
characters
base mesh
modelo
rigging
lara
modelo
paint skin
animações
presidente