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Bab 1 : PENGENALAN (LATAR BELAKANG) (PERKARA KEBIASAANNYA (Bukti (Encik…
Bab 1 : PENGENALAN (LATAR BELAKANG)
SITUASI TERKINI DALAM DUNIA
PERKARA KEBIASAANNYA
Kaedah menyampaian yg sukar bg subjek dlm 6152
Faktor yg mempengaruhi
Banyak teori dan rujukan
Gaya pembelajaran
Kefahaman tentang bab/ programming
Bukti
Encik Zul
Puan Juliyana
Kesan
Pelajar bosan dan kurang minat untuk fokus
Pelajar perlu usaha lebih
AR
DEFINE
Combines real and virtual objects in a real environment
Rubs ibteractively, and in real time: and
Registers ( aligns) real and virtual object with each other
AR HISTORY
Sutherland's work in the 1960s which used a seethrough HMD to present 3d graphics
In the late 1990s, several conferences on AR began, including the international Workshop and Symposium on Mixed Reality and the Designing Augmented Reality Environments workshop
A software toolkit (the ARTololkit) for rapidly building AR application is now freely available at
http://www.hitl.washington.edu/research/shared_space/
what is AR?
Augmented reality (AR) is one of the newest technologies, which offers new ways how to educate effectively and
attractively. Considering the growing popularity of mobile devices and new user interface worldwide, the use of AR
on mobile devices becomes potentially very important form of education. Augmented reality is a way of displaying
digital content in an image of the real world and its possible interaction with the environment and the user. As
opposed to virtual reality, augmented reality does not buckle blinkers on user´s eyes to isolate him – it retains full
perception of the world, only enhanced with a distinguishable digital layer with information through advanced ICT.
Augmented reality is not just a lab or room issue but a concept usable without restrictions both indoors and
outdoors.