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PleaseOpenTheDoor! (Core (GameManager (OnStart() (Spawn(), GameState =…
PleaseOpenTheDoor!
Core
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GameManager
contains various methods like play , pause and ect.
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InputManager
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after opening the door call Score++,spawn(), then destroy the previous door after some time to avoid any visual issues
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Data
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Promblems
At this point we are considering to remove firebaseRealTimeDatabase and replace it with a combination of PlayStoreServicesManager and a LocalDatabaseManager.That way we can easily store binary data about player such as score and upload them to leaderboard everytime connectivity is available
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IDEAS
create a shop to buy new door sets. each set has score multiplier effect meaning a door set with a score multiplier of 5 will make 5 times more scores
Add a light blob above each door. this blob acts as an indicator . when it's green its the perfect time to open. Depending on the color you will be rewarded.
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