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ETEC 565S (Gender/ Race (Gray (Digital gaming communities ("…
ETEC 565S
Gender/ Race
Dahya
Gray
Digital gaming communities
Magic social circle
Private spaces
"full anonymity and/or identity deception"
"gaymers"
"gaymers" of colour
"stud"
"pillow princesses"
"hard studs"
transgressive play
Ignorance is bliss
two wrongs don't make a right
Gender
Sex segregated spaces
Allows girls to create games
Builds confidence
Social and cultural conditions to be seen
Boys very enthusiastic to create
Quality and complexity of games were similar
Mixed - brings out worst behaviour in each sex
Males dominate
Our group is a perfect example. 3 males and myself
At what age does this stop?
Darvasi
Grand Theft Auto 5
Irony and satire
Many play with a blind eye
Reflecting through Paul's class had students reflecting and responding in ways they hadn't previously seen through playing in their free time.
Gender stereotypes for females and males (not just females)
Games/ Play
Huizinga
Play
Non-seriousness
Free and voluntary
vs. work?
magic circle/bubble
Caillois
Games
Has a start and end
Free and voluntary
enjoyed amusement
agreed boundaries
Kafai
Constructionist Gaming
Learning with your environment
"Meta-gaming" - extending beyond the game
Learning games
Social
Personal
Cultural
Gender and race. How does a game affect this?
How does it affect child?
gaming communities
Collaboration
Game Creation
Bogost
Types of games
Kitsch
Is there a purpose for these games?
Each player takes something different from a game
Throwaways
Relaxation
What do games include?
Empathy
Put yourself in the avatar's shoes
Reverence
Music
Pranks/ Easter eggs
"super fans"
Branding
Titilation
sexual suggestive images
Fullerton
Playtesters
Prototyping
Innovation
Communication
Team meetings and team building
Player Goals
Iterative process Design (infinite circle)
Generate Ideas
Formalize Ideas
Test Ideas
Evaluate Ideas
Choosing a software
Design Documents
notes
Google Dosc
Collaboration
Production
Structure of the game
Players
Boundaries
Outcomes
etc.
Type of game
Forbidden Act
Solution
Construction
Etc.
Grow-a-Game
Values
Verbs
Games
Issues