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Conflict (Area (Cover (Half: reduce dmg taken by half, Full: Can't be…
Conflict
Area
Objects: Has interactable, Vehicle, Consumable, or Artifact
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Challenge
You need a # of checks successful to overcome, but a # of checks fails, means you fail.
A series of unique checks, each with the same dif
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Journey
Lasts more than 1 round. Each check is a situation that has arisen concerning the caravan. Usually this is a choice check.
Failure in a journey effects the caravan. Reduces vitality, damages artifacts, and causes problems in and with the caravan
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Check
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Push: Reroll myst, bigger risk of failure
Choices: these checks are described as a difficult choice the character must make. These twist even if you succeed.
Combat
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Actions
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Maneuvers
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Use Item: Interact, Pickup, Consume
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Failure
Yes, but: Continue but at a cost
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On failed pushed checks, bad effect for every blight rolled