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Concept 4 - Money Management (Target Audience (14-16year olds, males and…
Concept 4 - Money Management
Target Audience
14-16year olds
males and females
All teenagers that want to start thinking the future and making the right decisions.
Genre
Cognitive Development
Players will learn and make decisions ans receive consequences depending on these decisions.
Life Simulation
Narrative
Build a profile and play the game of life. Earn money through working and receiving and then decide what to do with it. Receive consequences depending on descicions
A player has 2 or 3 choices when they have to make a decision and their consequence will come straight after that. When they build up enough money they can buy things like presents for family.
There is no sim for his game. It is text orientated with little animations to mirror decisions.
Incorporating VR
It will be hard to do this because there are limited visuals and mainly text.
The screen is flat and there is no third person view point.
Location
No set or mentioned location.
Blank background
Link Title