Please enable JavaScript.
Coggle requires JavaScript to display documents.
Player (Resources (Phase II Resources, Phase I Resources, Coins, Gems),…
Player
Resources
Coins
Gems
Phase I Resources
Phase II Resources
Global Parameters
Population
Happiness
Government buildings
Trade building
Research Lab
Module management building
Mapping
City Hall
Pollution
Land Value
Profile
Level
City Services
Experience Gain
Player Action
Build
Produce
Repair
Research
Trade
Map expand
Host events
Multi cities
Entertainment
NGOs
Special Buildings (CSA)
Residential Buildings
Production Buildings
City Storage
Logistic Hub
Education Building
Transportation
Beautification
Material recycling facility
Upgrade
Boost Population
Gain coin
Gain coin
Gain coin
Boost Population
Boost Population
Boost Population
Improve service outcome