Please enable JavaScript.
Coggle requires JavaScript to display documents.
God junior (Measurements (Social (People Happiness (Health)),…
God junior
Measurements
Social
People Happiness
Health
Environmental
Dynamics
Design & Build structures
Teraform land
Design creatures
Design behevior
Collect resources
Create life
Get Skills
Outputs
Producer
Sound
Heat
Water
Consumer
Reproduce
Heatable
Wetness
Flammable
Global produce
Energy
Power Plants
Solar Farms
Ocean Currents
Thermal
God Force
Creatures
Land
Belifes
Water
Water Pumps
Water Treatment
Food
Farms
Storage
Research
Reaserch Lab
Creatures Missions in life
Worker
Farmer
Researcher
Mover
Builder
Agent
Traits
Influence
food Consumption
Reproductive urge
Energy Consumption
Health resilience
Aggressive tendency
Work Speed
Mission
Max age
Beliefs
Size(Max Food)
Color
Stats
Hunger
amount of working & walking hours
reproductive multiplier
age X Horneyness
Daily Energy Level
Actions X action efficiency
Age
Influenced by
Time
Mission
Pre defined
Aggressive/Peaceful
Aggressive tendency X hunger X energy level X health X happiness
Health
Health resilience X age X random X environment
Beliefs
Other Agents
Curiosity
Influence Beliefs
Actions
find food
eat
Stop Eating
Find Mate
Mate
Sleep
Awake
Attack
Work
Adopt Belief
Mission
Make Food
Build
Drive
Influence
Behaivior rules
Astetics of play
Expression
Design land, life & society
Discovery
Discover new ways of surviving
Fantasy
Rule as a god
Challange
Survival
Resources
Energy
Oil
Gas
Thermal
Solar
Special material
Research
Basic material
Buildings
Abilities
Master of Elements
Create Land & Water
Create Rocks
Create Minerals
Create Energy Resource
Master of Beliefs
Build a Temple
You are god
Belief 2
Force belief
Belief 3
+0.05 GF per second per gnob
Master of life
Create Plants & Trees
Create Mushrooms
Create Farmer
Create Worker
Builder
Create Scientist
Transporter
Systems
Biology
Agents
Belifes
Buildings
Traits
Trees
Consumer
Consumable
Producer
Producable
Flammable
Heat
Wet
Animals
Consumer
Consumable
Producer
Producable
Flammable
Heat
Wet
Plants
Consumer
Consumable
Producer
Producable
Flammable
Heat
Wet
Chimical
Objects
Properties
Actions
Geology
Rocks
Consumable
Heat
Wet
Minerals
Consumable
Heat
Wet
Game Play Loop
Designing agent
Deploying agent
agent influence other agents
Build structures
Collect Resources
Organic food
Heppiness
+1
Processed food
Happiness
-1
If
Mate
Has
Belief X
True
Urge
+1
False
Urge
-1
If
Mate
Trait X
Bigger then
Me
Trait X
False
Urge
-1
True
Urge
+1
Inputs
Consumable
Acumilating welth cost environment temp
Believers = God Force with God Force you create agents
Beliefs
Influencing Item
Trait
Logic
Belief
Stat
Actions
Properties
Objects