innovation

innovation dilemma

Technology push or market pull

Product or process innovation

Open or closed innovation

open innovation ( involves the deliberate import and export of knowledge by an organisation in order to accelerate and enhance its innovation.)

Collaboratories

Crowdsourcing

IBM has established 10 worldwide joint development ventures with other companies and universities.

an organisation broadcasts a specific problem to a crowd of individuals or teams often in tournaments with prizes awarded to the best solution.

balance between open and closed innovation

‘One-shot’ or continuous innovation

Complex and tight-linked innovation

Competitive rivalry

Platform leadership

refers to how large firms consciously nurture independent companies through successive waves of innovation around their basic technological ‘platform’

Examples include: Microsoft and Sony (in the video games market) and Intel (in the computer industry).

innovation diffusion(Diffusion is the process by which innovations spread amongst users. This can vary with respect to both speed and extent.)

Supply side determinants 
of diffusion

Demand side determinants 
of diffusion

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Degree of improvement – more improvement encourages change and faster diffusion.

Compatibility – the more compatible products there are, the faster is the diffusion

Complexity – over complex product or marketing
slows down diffusion

Experimentation – ability to test products before purchase (e.g. free trials) encourages diffusion.

Relationship management – ease of getting information and support increases diffusion.

Market awareness – better promotion
(especially ‘push’ campaigns) speeds up diffusion.

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Network effects – diffusion increases as more people adopting the innovation makes it more desirable (e.g. Facebook).

Customer propensity to adopt – targeting to the early adopters (often younger and wealthier consumers) speeds up diffusion by creating a bandwagon effect.

innovators and imitators

first- mover (First-mover advantage exists where an organisation is better off than its competitors as a result of being first to market with a new product, process or service.)

late- mover

experience curve benefits

scale benefits

pre-emption of scarce resources

buyer switching costs

reputation

free- riding- imitating pioneer's strategies but more cheaply

learning- from the mistakes made by pioneers

be a fast- second

being one of the first to imitate the original innovator. Fast second companies may not literally be the second company into the market, but they dominate the second generation of competitors (e.g. Amazon Kindle).

three contextual factors in choosing innovating and imitating

Complementary assets

Fast-moving arenas

Capacity for profit capture

disruptive innovation

Generated by small companies/ new companies
Products and services can substitute existing products/services through copy , imitate, develop existing product. 最后甚至比这些现有的产品和服务更强

现有企业如何警惕和回复disruptive innovation

Corporate venturing – small, innovative businesses with relative autonomy.

‘Intrapreneurship’ – the ability of individuals to perform entrepreneurial activities within a large organisation.

Develop a portfolio of real options – (limited investments that keep opportunities open for the future).
一张表

S- curve

tripping point

timing of the plateau

tipping point

extent of diffusion

‘Closed’ innovation

the traditional approach to innovation, relying on the organisation’s own internal resources – its own laboratories and marketing departments