Assassin's Creed III: Liberation (Audiences)

Media Effects: Albert Bandura

Game received an 18 rating from PEGI due to violent content

Observation and immitation consequences

How likely are audiences to imitate behaviors portrayed in the game?

Social/Cultural Context

Representation of female characters, under-representation of women in video game development, an assumed minority of female video game players

Targeting of audiences

The game has a female protagonist

Does she subvert or reinforce expectations of female characters in games

The game is for a hand held device

Aimed at "on the go" gamers

Female protagonist is a way of the franchise appealing to a different demographic

The game can be a platform for female gamer identification

Relationship between media technologies and patterns of consumption and response

The game is linked to a more traditional console version

An attempt to draw gamers from different platforms and adopt new gaming habits

Downloadable content and special features

Changing patterns in consumption

Gamers ecouraged to have a more complete experience by using a range of products that can only be bought

Assassin's Creed III: Liberation (Industry)

The game comes from well known franchise and might be seen as trying to bring high production value

Distribution

Versions of the game could be purchased over the internet

Regulation

Rated 18 by PEGI

Impact of global distribution

WiFi functionality allows users to download additional content

Sold both in as a hand held game and on the console version. This convergence is relevant in terms of promotion/marketing

Game was released on the PlayStation Vita. Released alongside Assassin's Creed III

Stuart Hall - Reception theory

How might audiences react to the character, Aveline?

The video game does contain violent content. The fact that the gamer is directly involved in this through the gameplay may encourage them to behave in a violent manner outside of the confines of the game

Economic/Political Context

Originally the game was released only in PS Vita, but given the competitive nature of the video games industry, a larger HD version of the game was inevitable

In 2014 it was released across different consoles including PS3 and Xbox 360

Video games are culturally and economically significant in three major territories, Japan, Europe and USA

The release of new gaming tehcnology (PS Vita) or games from popular franhises can be major economic events