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Mobile Game Live Ops (Operations (MONETIZATION (Knowledge (Vectors of…
Mobile Game Live Ops
Operations
MONETIZATION
Knowledge
Vectors of monetization
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Non playable content
Cosmetic items
Custumes, skins, decorations, icons, companion pets
Visual effects, sound effects, animations
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To Do
A/B testing new idea/hypothesis
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Start with small improvement, 1 at a time
Promotions
Knowlegde
Every game economy is different, but there are a few guidelines to follow:
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Want before need
Look at usage and purchase data to determine the most desirable content and shortlist it for your most important bundles
Targeting is everything
customize your offerings towards individual players based on their spending pattern and current game state
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Run Events
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To Do
Templates
Segment target
Individual events
Special missions, individual tournaments, and leaderboards can be very appealing and encourage players to return and engage at set times and in set ways
Group vs Group
guild wars, alliance leaderboards, boss raids, and group tournaments
Server-wide events
Massive undertakings to unlock a game feature or reward on a server-wide scale can be very appealing and encourage lapsed players to
return
Faction events
If your player population is divided in factions, a faction-wide event can unify strangers against a common adversary
League events
Dividing players and groups into leagues with bespoke leaderboards and rewards is a good way to appeal to engaged and competitive players
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Event Calendar
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Player burndown
Our communities operate with finite reserves of time, money, and stamina. Running the game at high intensity for too long can exhaust even the most dedicated players, making hem feel like they cannot keep up, and are better off leaving the competition
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Retention Campaigns
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Knowledge
What effects retention?
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Push notifications
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Trigger a Permission Request, if user indicates intent
Acquisition Campaigns
To Do
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Submit Editor Choice, if capable
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Knowledge
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Cross promotion
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It’s important not to prioritize cross-promotion ads over 3rd party ad placements, which can actually monetize a game
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