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CELEBRATING SIGHT (FEATURES (Auditory (Hearing) (Soundscapes, Auditory…
CELEBRATING SIGHT
EASTER EGGS
FEATURES
Tactile (Touch)
"Compacitive" Touch Stations
Auditory (Hearing)
Soundscapes
Auditory Sketching
Olfactory (Smell)
Add smell to any items in the exhibit that smell a certain way
Computer Technology
Immersive Environment
Visuals (Seeing)
Vestibular (Movement)
Propioceptive (body awareness)
OVERALL FEEL
Round corners
Soft, Cushioned
Flow / Walkway Guides
Guide Rails
Tredded Floors
What's on the floor?
carpeted
Executables For Presentation
For Scale
"Person Silhouettes"
Design Prints for Model
Accomodations
Stroller Area
Seating
Seeing Eye Dog Perks
Smithsonian Guidelines for Accessible Exhibition Design
Exhibition Content
A.Exhibitions must make exhibit content accessible at multiple intellectual levels and present it through more than one sensory channel.
Present information to all the senses.
Deaf and hard-of-hearing people need audio information translated into print. People with visual impairments need printed information in audio and tactile formats. People with cognitive disabilities may need a combination of formats. Multisensory presentations provide choices for the sensory channel used and interesting repetitions of key points. Some people, however, have difficulty sorting overlapping sights and sounds. Balance noisy and quiet areas within the exhibition and isolate sound through receivers or acoustic treatments.
B.Exhibitions must include the experiences of people with disabilities within their content and presentation.
Lighting
he safety of visitors (particularly those with low vision and visual perceptual difficulties) must receive equal consideration with exhibit design and conservation issues.
B.Light and color must combine to produce a clearly delineated circulation route into, through, and out of every exhibition space. This is a particular requirement whenever there are changes in level or unexpected turns or obstacles in the route.
C.There must be sufficient light on objects to make them visible to all visitors unless the light level will do substantial damage to the objects.
D.There must be sufficient light on labels to make them readable by all visitors.
E.The elimination of glare from cases and on labels must be considered for those visitors who are seated as well as for those who are standing.
F.Sufficient light to accommodate speechreading and sign language conversation must be provided in locations throughout the exhibition space.
Exhibition Items
A.Items in exhibitions (e.g. artifacts, graphics, props) must be visually accessible to people.
B.Items essential to the exhibition's main theme must be accessible to people by tactile examination (e.g. touching artifacts, reproductions, models) and/or comprehensive audio description.
C.Items must not be placed in locations such that they create a hazard for visitors.
Label Text and Design
Label Text and Design
A.Essential information in exhibition label text must be accessible to people who have difficulty reading English.
B.Label design must present main exhibition copy legibly for all visitors. Such exhibition label information must be available within the galleries in alternative formats (e.g. Braille, audio) for people who cannot read print.
Audiovisuals and Interactives
A.All exhibition interactives, audio-only programs (e.g. music with lyrics and texts of speeches), and audiovisuals with soundtracks produced by the Smithsonian must be either open or closed captioned.
If an audio presentation not produced by the Smithsonian is shown in the exhibition for more than three months it must be captioned. If an audio presentation not produced by the Smithsonian is shown for fewer than three months it may be accompanied by a verbatim script mounted directly next to it.
Soundtracks of ambient sounds must be identified whether captioning or a script is used. Sounds may also be identified in label text.
B.Interactives and audiovisuals that do not have soundtracks must carry labels stating that fact to assure deaf and hard-of-hearing people that they are not missing information.
C.Audiovisual programs and computer interactives that present information with images and print must be audio described.
D.Instructions for proper use of interactives must be accessible to all visitors.
E.Controls for and operation of all interactives must be accessible and usable by all visitors.
F.Use of interactives must be from a location accessible to people using wheelchairs or other assistive devices (e.g. canes, crutches); interactives must not be blocked by furniture or other obstacles.
Color
A.Gallery colors (floors, walls, furniture) must create an environment that is clearly articulated, comfortable and safe.
B.The colors and patterns of exhibition floor surfaces must give accurate information about the depth, height, and condition of the floor surface.
C.Colors within cases must provide clear visual access to objects inside.
D.Colors for labels must have a high contrast between text and background.
Furniture
A.All cases must provide viewing access to people who are short or seated as well as to those who are standing.
B.Cases and vitrines must not present a safety hazard to any visitor.
C.Seating must be provided in each exhibition. 50% of the seats must be accessible. Single- gallery exhibitions must have seating in a nearby corridor or in an adjacent gallery space.
THE EVOLUTION
Examples of animal eyes that see differently
Dogs, cats, Mantis Shrimp, Snake, Fish, Spider, Fly, Hawk, Bats
Why these in particular? What evolutionary advantage do each posses or were required in order to survive? Can these be traced back to represent each stage of Eye Evolution?
Stages of Eye Evolution
diorama display of this evolution
Animal examples at each stage
Details
Look Boxes can be movable lenses with effects that reflect how different animals see. Kids and people can engage with hanging items in the space and look at their friends through the eyes of their pets, etc. Will be strong enegagenment for kids.Animals with poor sight will introduce visual impairment.
best eyes- worst eyes?
Easter Eggs
Interactive Events
To Do
TO BUILD
Overall Model
Stations
Infastructure
Supporting Models
The eye balls
The Iris
Textured for tactile stimulation
Colorful
Can this be used with the lens for a PHOTO OP?
The Lens
Flourish
Humans for Scale
To Print
Benches
Flow / Walkway guides
THE PRESENTATION
Rule of 3's
Sandwich, Bookend Presentation to make it feel complete
7 slides = 1 slide per min?
TO WRITE
Marketing Strategy
Business Plan
TO DESIGN
BRAND
Museum Collatoral
Display Exhibits
Walls
Ceilings
Ticket
Signage
Entrance
Walls
Advertisements
Street Light Banners
Metro Train Stop Poster
Banner Inside a Car
Signage at Station Stop
web
PRINT
Visual Displays
Signage for Model
Scales for Model
The Objective / The Process
The 3 Prototypes and how it informed the final product
OWNERSHIP
Nick
Model Layout
Fabrication
Christine
Marketing
Proficiencies
Graphic Design
Web Layout
Bardia
Art / Visuals
Proficiencies
Graphic Design
Mike
Project Manager
VISUAL IMPAIRMENTS
Immersive sensory deprivation experience
Puts sighted in shoes of vis. Impaired before introducing it
Easter Eggs
Types of Visual Impairment
INSPIRE
Example of Extraordinary People with visual impairments
Ray Charles
Beethoven
Kids who echolocate to adapt
Hellen Keller
Andrea Boccelli
Adaptations to visual Impairment
Past Technologies and methods
Modern technologies/methods
Easter Eggs
GIFT SHOP
Product ideas
Brailleclets
Audio Games
Relevant Audio Books
"Taste" candies & Snacks
"Smell" essential oils
Childrens books for/on visual impairment
Resources
Promotions
THE EYE
Anatomical layers of eye
Easter Eggs
Marketing Strategy
Stakeholders