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Gamification (getting gamification right : 22 practices (extrinsic versus…
Gamification
getting gamification right : 22 practices
mangement tool
comparison between past and actual performance
points and player
points are just points
Employee life Cycle
reinforce learning performance
strokes and folks
Social
create community
extrinsic versus intrinsic
material rewards
motivation
Design
avoid cheating
abuse monitoring
avoid cheating
Updates
new content
initial buzz
create expectation
psychology
behaviour
design
explain what they have to do
Business needs
analyze the data garnered
leaderboards
comparison between players
Goals
archievements
personalization
add personal modification
L&D toolkit
bigger strategy
Freedom to fail
failure is favorable
Feedback
messages progressively
Elements
game sequence
Diferences
between levels and badges
Gamification 101
The Building Blocks
of Gamification
Repeat from the
beginning
Game dyanmics
satisfy desires
reward
self-expresions
status
competition
Game mechanics
motivate behaviors
points
levels
leaderboards
archivements
Definition
Gamification
applies the mechanics to nongame
activities
change people's behavior
Game mechanics and
Dynamics
Mechanics
various actions , behaviors and
control mechanics
use "Gamify" an activity
create an compelling user experience
Dynamics
the atractive of this experience
s the result of desires
Business value of
gamification
tracking statistics
capturing statistics communicating standings and rewarding accomplishements
Drive business
value
building relationships
impacts company objectives
Participation engine - Nitro
enable you to track and reward
participation across the internet
take part in
Advanced Analytics Services
Program Management Services
Program design services
Gamification Platform
Introduction
Game vs Gamification
game
main purpose
entertain people
Spectrum
playful design
important element
toys
no specific goal
games
rules
restrictions
choices
gamification
part of spectrum of game
examples
FourSquare
user earns badges
Amazon
user opinion
doesn´t focus
fun
gaming experience
Gamification
used in differents areas
use
game elements
game thinking
ideas of games
without
game techniques
desing framework
describe players type
Explorers
Archievers
Socialities
Game elements
Mechanics
Components
Dynamics
engagement loops
Onboarding
components
motivation
Feedback
Action
Define Companies objectives