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:<3: Pet :<3: (GameObjects (User (State:B -> Frenzy, State:F ->…
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States
PetFar (F)
:star: if pet is too far, user is tortured with debuffs that delay them (think mario64 when mario jumps in lava)
PetNear (N)
:star: if pet is too close,
background and environment
are effected causing a lot
of distracting noise to user
PetBoost (B)
:star: user catching the item words and creating encouragement phrases fills frenzybar allowing for automated travel + minigame of balance