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Exam Preparation (Unit 7 (User-centred design (Sometimes called empathic…
Exam Preparation
Unit 7
User-centred design
Sometimes called empathic design, it makes the design team in direct contact with the users
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Usability
The usability objectives include: usefulness, effectiveness, learnability and likability
User population
There may be particular user populations a product is designed for; however most of the products are designed for the use of multiple populations
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Unit 9
Product development
The creation of new, modified or updated products
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Unit 5
The lone inventor
Individual working outside or inside an organisation who is committed to the invention of a novel product
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Process Innovation
A process innovation is the implementation of a new or significantly improved production or delivery method
Technology transfer
Transfer is where a technology, manufacturing process or material is transferred
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Unit 6
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Classic design
Classics are innovative and use great material. A mixture between innovation and beautiful design, not dependent on heavy marketing and known for longevity.
-If its objectively pleasing it is more effective to the user
-classic design often has cultural influence
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Unit 10
Just in time
A situation where the company does not allocate space to the storage of components or completed items
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Just in case
A situation where the company keeps a small stock of components or one that takes a long time to make
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Unit 4
Physical properties
-Polypropylene (stiff), Polythylene (most common plastic), Polystyrene (Low cost versatile material), ABS (hard), PVC (rigid)
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Unit 2
Resource and Reserves
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Renewability
A resource which can be replenished over time, for example wood
Waste Mitigation
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Dematerialisation
The reduction of total material and energy throughput of any product and service, and thus the limitation of it's environmental impacts
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Green Design
Green design
Designing in a way that takes account of the environmental impact of the product throughout its life
Green legislation
Laws and regulations that are based and sustainability principles, followed by designers and manufacturers when creating green products
Prevention Principle
The avoidance or minimisation of producing waste in relation to the production, use and disposal of a product
Unit 3
Conceptual Modelling
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Designers should consider systems, services and products in relation to what they should do
Advantages
- Communication with client and users
- Communication with team members
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Graphical Modelling
2-D graphical model
2-D modelling is mostly diagramatic, and it conveys what may happen in reality.
3-D graphical model
A 3-D physical model is a tactile representation of an object. These may includes prototypes or clay models
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Computer Aided Design
CAD software is used in fashion, product design and architecture
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Rapid Prototyping
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Stereolithography (SLA)
Is also known as an optical fabrication, the quality of a product it depends on the quality of the SLA machine
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Unit 8
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Triple bottom line
Means that business success is no longer only by monetary gain but also by the impact an organisations's activity have on society as a whole
Unit 1
Anthropometics
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Static Data
Refers to measurements taken while the subject is in a fixed or standard position, for example; height, arm length
Dynamic Data
Refers to measurements taken during physical activities, for example: range of upper body movements
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Adjustability
The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for
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Psychological factors
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Environmental factors
A set of psychological factors that can affect the performance of an individual that come from the environment that the individual is situated
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