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A dealer scenario (Player is presented with a new situation, with a clear…
A dealer scenario
Player is presented with a new situation, with a clear "ante"
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Makes a proper choice
The dealer alerts the player. "He'll get them one way or another". Making the right choices doesn't gain anything, it just maintains the goodness. This resource will not be present.
The player narrative
First playthrough
Makes Mistakes
Does NOT do better, at all
"Where did I break you? Here? At X? I get everyone eventually. A little goodness leaves the world. Usually when they die, but sometimes, when they fail.
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Does better, fixes all
Defeats the eater
"You carried your burdens, and did better on the backs of your mistakes. It's the end of the trail, time to lay down your burdens, troubles, sorrows.
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Loses?
"It's always the good ones, I get you, one way or another."
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Plays perfectly, no mistakes
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