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Automated Problem Solving by SEARCH (Solutions (Paths, Sub-graphs,…
Automated Problem Solving by SEARCH
States
Perfect Information State
Partial Information State
Solutions
Paths
Sub-graphs
Expected Outcomes
Domain Knowledge
Costs
State Spaces As Generalized Games
Single Player
OR Graphs
Multi-Player
And / Or
Adversarial
Probabilistic Graphs
State Transformation Rules
Deterministic Outcomes
Non-Deterministic / Probabilistic Outcomes
Sizes
Algorithms for Heuristic Search