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Medieval Donkey Kong (must haves (Platforms (traps (spikes, club),…
Medieval Donkey Kong
must haves
obstacles
visuals/audio feedback
projectiles
traps
rewarding
system
UI
healthbar
level
score
Collectables / interactables
audio ambiente
health
collision
combat
Platforms
ladders?
stairs?
timed bricks
traps
spikes
club
spikes
movement
Camera Movement
should haves
movement
physics
jump
dodge/crouch
Items/Collectables
Spielstand speichern
LevelSystem
meaningfull decisions
injouries carry out?
Companion
GamePlay
overcome obstacles
worin liegt die schwierigkeit/ bedrohung
convincing movement
jump/dash?
recoil
start/goal
warum mach ich das?
was ist das ziel
emotional purpose
artstyle
setting
story
heroes journey?
stringent
archetypes
Thema
handlungsbogen
nice to haves
puzzle elements
combination
Skills?
Combat?
Mechanics
Recoil?
non Combat
interaction with environment
items
Collectables
powerUps
character scale
replayability
Technical Aspects
3 levels of design
Visceral
Funktional
Reflektiv
sideview
scollable?
Wer Bin Ich
wieso bin ich hier
wohin soll es gehen
Was kann ich tun?
wie gewinne ich
wieso möchte ich spielen
rules
skills?
usp? besonderheiten
was gibt aufmerksamkeit?
tools??
was ist unser TOY???
was wollen wir lernen im team?
cone of uncertainty
physics
UI
audio!
Zielgruppe?
state mashine
input / platform?
8 kinds of fun
Platform?
Input
controller