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VR in Education (Applications (tutoring sessions that aren't held in…
VR in Education
Applications
tutoring sessions that aren't held in person
real-time updates during lesson
add hot spots/raise questions in new ways
education tailored to each student
recorded lessons that can be reviewed later
Significance
provides students with a new way to learn
personalized tutoring over any distance
interactive learning lessons, easier to interact one-on-one
reduces chances of students left behind
Hardware
requires gear that has a high cost per unit
often involves headsets/advanced tech
often outdated fairly quickly
Competition
cheaper learning alternatives as well as similar learning experiences
tutoring companies/in-person tutoring services
Smart Boards
Marketing
targeting educational institutions on
how it would benefit the students
how to use the hardware and software/training
Drawbacks
price of hardware
required to learn new software/hardware
can cause technical difficulties not otherwise exp. in classroom
Market
educational institutions that would be supplying the hardware and presenting the content
tutoring institutions
Target Audience
students and consumers of the content
teachers