Types of Guidance

Visual Guidance

Demonstrations must be accurate, relevant, appropriate to the ability of group, short, simple

DISADS: demotivation if performer cannot replicate, can be boring for experienced performers, poor replication if image was inaccurate

ADS: good for cognitive phase, cues can be highlighted, can highlight specific weaknesses, good for beginners

Can be videos, images, diagrams, demonstrations

= learner is shown the skill

Verbal Guidance

= learner listens to the skill

Can be coach speaking, audio video, a peer giving them advice

Information must be clear, accurate, short, relevant, and immediately before/ after performance

ADS: good for all stages of learning, useful for autonomous, feedback can be given before, during and after performance

DISADS: overload of information, difficulty understanding, skills can be difficult to explain, difficult with large groups

Manual Guidance

= learner is physically placed into position

EG. gymnastics, tennis, cricket, dance

ADS: good for all stages of learning, reduces fear, improves self confidence, reduces risk of injury

DISADS: performer becomes reliant on help, lack of intrinsic feedback, performer doesn't learn from mistakes, difficult in large groups

Mechanical Guidance

= learner uses a form of device to pick up skill

EG. armbands in swimming, vault horse in gymnastics

Used for complex, open skills in dangerous situations

Factors to consider:

Avoid overuse (become reliant)

Useful when correcting mistakes

Combine with verbal guidance to focus on key weaknesses

Ensure movement pattern is correct

ADS: good for all stages of learning, reduces fear, improves self confidence, reduces risk of injury

DISADS: performer becomes reliant, lack of intrinsic feedback, performer doesn't learn from mistakes, difficult in large groups