Brainstorming (Learning Families and Children) (Users (Kids, Teachers,…
Brainstorming (Learning Families and Children)
The device will feature a built-in application
Children are provided a digital device upon entering MoB
The user is able to select which area of the museum/exhibit they wish to learn in (e.g. “Perspectives of Brisbane”) through touch screen capabilities.
The user is provided with key information and fun facts about the specific area they are engaging with.
For each topic/content selected, the user is able to engage in an interactive “game” via their device.
After successfully completing the game, users will be rewarded a stamp showing their learning achievement. Users will collect a stamp at each location, requiring a total of 5 stamps in order to receive a physical reward (e.g. MoB souvenir such as a keyring).
Visuals: Pie chart of ratio of text to visuals (e.g. 70% visuals and 30% text)
Senses: Touch and Sight (e.g. use hand icon, eyes/glasses)
Gamification: Somehow communicate game (perhaps controller)
Reward for learning: Stars
Lack of engagement / bored / disinterested
Information far to thorough for younger ages
Context Choice Characteristics
Learn better in practical situations
Highly tactile (engage senses, e.g. touch)