physics: waves
transverse & longitudinal waves
amplitude of a wave is the maximum displacement of a point on the wave from its undisturbed position.
wavelength is the distance between the same point on two adjacent waves (e.g. between troughs)
frequency is the number of complete waves passing a certain point per second in Hertz, Hz --> 1Hz = 1 wave per second
T= 1/f
period (s) = 1/frequency (Hz)
when waves travel through a medium, the particles of the medium oscillate & transfer energy between each other but overall the particles stay in the same place, only energy is transferred.
e.g. if a twig is dropped into a calm pool of water, ripples form on the water's surface. the ripples don't carry the water away with them though (or the twig) .
if you strum a guitar string & create sound waves, the sound waves don't carry the air away from the guitar & create a vacuum.
transverse waves
the oscillations (vibrations) are perpendicular (at 90º) to the direction of energy transfer.
- electromagnetic waves e.g. light
- ripples & waves in water
- a wave on a string
longitudinal waves
oscillations are parallel to the direction of energy transfer
- sound waves in air e.g. ultrasound
- shock waves e.g. some seismic waves
in a spring: rarefaction - coils spread out
compression: coils together
v = fλ
wave speed (m/s) = frequency (Hz) x wavelength (m)
wave speed is the rate at which energy is being transferred or speed wave is moving at
experiments with waves
measure speed of water ripples using a lamp
use wave equation for waves on strings
use oscilloscope to measure speed of sound
attach signal generator to a speaker can generate sounds with a specific frequency.
use 2 microphones & an oscilloscope to find wavelength of sound waves generated.
- set up oscilloscope so detected waves at each microphone are shown as separate waves.
- start with both microphones next to speaker then slowly move one away until the two waves are aligned on the display but have moved exactly one wavelength apart.
- measure distance between microphones to find one wavelength (λ)
- use v = fλ to find speed of the sound waves passing through the air, the frequency is what the signal generator was set to (around 1kHz)
- speed of sound in air 330 m/s - results should roughly agree.
- using a signal generator attached to the dipper of a ripple tank, you can create water waves at a set frequency.
- use lamp to see wave crests on a screen below tank.
- distance between each shadow line is equal to one wavelength. measure distance between shadow lines that are 10 wavelengths apart, divide this distance by 10 to find average wavelength - good method for measuring small wavelengths
- use v = f λ to calculate wave speed
- suitable for investigating waves as it allows you to measure the wavelength without disturbing the waves.
dim lights. dipper dips in & out of water producing ripples.
signal generator attached to vibration transducer with spring attached, other end attached to a pulley (attached to bench by a clamp) with masses attached on a hook
- when signal generator & vibration transducer turned on, string starts to vibrate.
- adjust frequency of signal generator until there is a clear wave on the string. frequency needed depends on length of string between pulley & transducer & the masses used.
- measure wavelength of waves accurately by measuring the lengths of e.g. 4 or 5 half-wavelengths (as many as poss.) at once then divide to get mean half-wavelength, double this to get full wavelength.
- frequency of wave is what signal generator is set to.
- find speed with v = fλ
suitable for investigating waves on a string as it's easy to see & measure wavelength.
reflection
angle of incidence = angle of reflection
- ray is perpendicular to wave's wave front
- angle of incidence is angle between incoming wave & normal.
- angle of reflection is angle between normal & reflected ray
- normal is imaginary line perpendicular to surface at point of incidence (where wave hits boundary), shown as a dotted line
specular reflection
when waves arrive at a boundary between 2 different materials:
- waves are absorbed by the material the wave is trying to cross into, transferring energy to the material's energy stores.
- waves transmitted - carry on travelling through new material which often leads to refraction.
- waves are reflected.
happens when a wave is reflected in a single direction by a smooth surface e.g. when light is reflected by a mirror you get a clear reflection.
diffuse reflection
when a wave is reflected by a rough surface (e.g. piece of paper) & the reflected rays are scattered in lots of different directions.
happens when the normal is different for each incoming ray, so angle of incidence is different for each ray --> angle of incidence = angle of reflection
when light is reflected by a rough surface, the surface appears matte (not shiny) & you don't get a clear reflection of objects
electromagnetic waves & refraction
when a wave crosses a boundary between materials at an angle it changes direction - it is refracted.
how much it is refracted depends on how much the wave speeds up or slows down, depending on the density of the two materials (higher density, slower wave travels through it)
the optical density of a material is a measure of how quickly light can travel through it - the higher the optical density, the slower light waves travel through it.
electromagnetic waves are vibrations of electric & magnetic fields that travel at the same speed through air or a vacuum (space)
EM waves are transverse waves that transfer energy from a source to an absorber e.g. a hot object transfers energy by emitting infrared radiation which is absorbed by the surrounding air.
they form a continuous spectrum over a range of frequencies. grouped based on wavelength & frequency
there is such a large range of frequencies because EM waves are generated by a variety of changes in atoms & their nuclei e.g. changes in the nucleus of an atom creates gamma rays & explains why atoms can absorb a range of frequencies - each one causes a different change.
if a wave crosses a boundary & slows down it will bend towards the normal. if it crosses into a material & speeds up it will bend away from the normal.
wavelength changes when it is refracted but frequency stays the same.
if wave is travelling along the normal it will change speed but is not refracted
wave fronts (lines) closer together shows a change in wavelength & so change in velocity.
refracted ray bends towards normal if the material is optically denser (as it slows down)
investigating light
use transparent materials to investigate refraction
different materials reflect light by different amounts
- dim room - clearly see the light rays.
- ray box or laser produces thin rays of light so you can easily see the middle of the ray when tracing it & measuring angles from it.
boundaries between different substances refract light by different amounts - look at how much light is refracted when it passes from air into different materials.
- place a transparent rectangular block on a piece of paper & trace around it. use a ray box or laser to shine a ray of light at the middle of one side of the block.
- trace the incident ray & mark where the light ray emerges on the other side of the block & with a straight line, join up the incident ray w/ the emerging point to show the path of the refracted ray through the block.
- draw the normal at the point where the light ray entered the block. use a protractor to measure the angle between the incident ray & the normal (the angle of incidence,I) & the angle between the refracted ray & the normal (the angle of refraction, R)
- repeat using rectangular blocks made from different materials, keeping the incident angle the same throughout.
angle of refraction changes for different materials due to their different optical densities
- draw a straight line across a piece of paper & place an object so one of its sides lines up with this line.
- shine a ray of light at the object's surface & trace the incoming & reflected light beams.
- draw the normal at the point where the ray hits the object. use a protractor to measure the angle of incidence & reflection & record these values in a table. make a note of the width & brightness of the reflected light ray.
- repeat for a range of objects
- smooth surfaces like mirrors give clear reflections (the reflected ray is as thin & bright as the incident ray).
- rough surfaces like paper cause diffuse reflection which causes the reflected beam to be wider & dimmer (or not observable at all)
angle of incidence = angle of reflection
radio waves
- EM waves are made up of oscillating electric & magnetic fields.
- alternating currents (ac) are made up of oscillating charges, as the charges oscillate, they produce oscillating electric & magnetic fields i.e. EM waves.
radio waves are used for communication
- the frequency of the waves produced is equal to the frequency of the alternating current.
- radio waves can be produced using an alternating current in an electrical circuit.
- charges (electrons) oscillate to create the radio waves in a transmitter.
- when transmitted radio waves reach a receiver, the radio waves are absorbed.
- the energy carried by the waves is transferred to the electrons in the material of the receiver.
- this energy causes the electrons to oscillate & if the receiver is part of a complete electrical circuit, it generates an alternating current.
- this current has the same frequency as the radio waves that generated it.
- radio waves are EM radiation with wavelengths longer than about 10 cm.
- long-wave radio wavelengths (wavelengths of 1-10km) can be transmitted from London e.g. & received halfway around the world as long wavelengths diffract (bend) around the curved surface of the Earth. long-wave radio wavelengths can diffract around hills, into tunnels etc.
↪ possible for radio signals to be received even if the receiver isn't in the line of sight of the transmitter.
- short-wave radio signals (wavelengths 10m-100m) can also be received at long distances from the transmitter as they are reflected from the ionosphere - an electrically charged layer in the Earth's upper atmosphere.
- Bluetooth uses short-wave radio waves to send data over short distances between devices without wires (e.g. wireless headsets so you can use your phone while driving a car).
- medium-wave signals can also reflect from the ionosphere depending on atmospheric conditions & the time of day.
the radio waves used for TV and FM radio transmissions have very short wavelengths.
to get reception, you must be in direct sight of the transmitter - the signal doesn't bend or travel far through buildings.
EM waves & their uses
microwave ovens use a different wavelength from satellites
infrared radiation can be used to increase or monitor temperature
microwaves are used by satellites
communication to & from satellites (inc. satellite TV signals & satellite phones) uses microwaves (that can easily pass through the Earth's watery atmosphere need to be used).
satellite TV - signal from a transmitter is transmitted into space where it is picked up by the satellite receiver dish orbiting thousands of kilometres above the Earth.
the satellite transmits the signal back to Earth in a different direction where it is received by a satellite dish on the ground - slight time delay between signal being sent & received because of the long distance the signal has to travel.
microwaves need to be absorbed by water molecules in food so they use a different wavelength to those used in satellite communications.
the microwaves penetrate up to a few centimetres into the food before being absorbed & transferring the energy they are carrying to the water molecules in the food, causing the water to heat up.
the water molecules then transfer this energy to the rest of the molecules in the food by heating - quickly cooks the food.
infrared (IR) radiation is given out by all hot objects - the hotter the object, the more IR radiation it gives out.
infrared cameras can be used to detect infrared radiation & monitor temperature. the camera detects the IR radiation & turns it into an electrical signal which is displayed on a screen as a picture. the hotter the object is, the brighter it appears.
e.g. energy transfer from a house's thermal energy store can be detected using infrared cameras
absorbing IR radiation causes objects to get hotter. food can be cooked using IR radiation - the temperature of the food increases when it absorbs IR radiation e.g. from a toaster's heating element.
- electric heaters can heat a room as they contain a long piece of wire that heats up when a current flows through it. the wire then emits lots of IR radiation (& a little visible light, the wire glows).
- the emitted IR radiation is absorbed by objects & the air in the room - energy is transferred by the IR waves to the thermal energy stores of the objects, causing their temperatures to increase.
fibre optic cables use visible light to transmit data
optical fibres are thin glass or plastic fibres that can carry data (e.g. from telephones/computers) over long distances as pulses of visible light.
- they work because of reflection. the light rays are bounced back & forth until they reach the end of the fibre.
- visible light used.
- light is not easily absorbed or scattered as it travels along a fibre.
ultravoilet radiation
- fluorescence is a property of certain chemicals, where UV is absorbed & then visible light is emitted - why fluorescent colours look so bright as they emit light.
↪ fluorescent lights generate UV radiation which is absorbed & re-emitted as visible light by a layer of phosphorus on the inside of the bulb. they are energy-efficient so are good to use when light is needed for long periods. emit very little UV radiation so are safe.
UV radiation is produced by the Sun & exposure to it gives people a suntan.
in tanning salons UV lamps are usd to give people an artificial suntan however overexposure to UV radiation can be dangerous.
- security pens can be used to mark property with your name. under UV light the ink will glow (fluoresce) but is invisible otherwise - help police to identify your property if it is stolen.
X-rays & gamma rays are used in medicine
radiographers in hospitals take X-ray photographs of people to see if they have any broken bones.
- X-rays pass easily through flesh but not so easily through denser material like bones or metal so the amount of radiation absorbed/not absorbed gives the X-ray image.
used to treat people with cancer (radiotherapy) as high doses of these rays kill all living cells - so they are carefully directed towards cancer cells to avoid killing too many normal, healthy cells.
gamma radiation can be used as a medical tracer where a gamma-emitting source is injected into the patient & its progress is followed around the body.
↪ gamma radiation is well suited to this as it can pass out through the body to be detected.
X-rays & gamma rays can be harmful to people so radiographers wear lead aprons & stand behind a lead screen or leave the room to keep their exposure to a minimum.
the brighter bits are where fewer X-rays get through - this is a negative image - the plate starts off all white.
dangers of electromagnetic waves
when EM radiation enters living tissue it's often harmless but sometimes can be harmful.
the effects of each type of radiation are based on how much energy the wave transfers.
before any types of EM radiation are used, people look at whether the benefits outweigh the health risks.
↪ e.g. the risk of a person involved in a car accident developing cancer from having an X-ray photograph taken is much smaller than the potential health risk of not finding & treating their injuries.
- low frequency waves, like radio waves, don't transfer much energy & so mostly pass through soft tissue without being absorbed.
- high frequency waves like UV, X-rays & gamma rays all transfer lots of energy & so can cause lots of damage.
UV radiation damages surface cells which can lead to sunburn & cause skin to age prematurely. more serious effects are blindness & an increased risk of skin cancer.
X-rays & gamma rays are types of ionising radiation (they carry enough energy to knock electrons off of atoms) which can cause gene mutation or cell destruction & cancer.
radiation dose (measured in sieverts) is a measure of the risk of harm from the body being exposed to radiation
the risk depends on the total amount of radiation absorbed & how harmful the type of radiation is.
1000 mSv = 1 Sv
a CT scan uses X-rays & a computer to build up a picture of the inside of a patient's body. risks can be different for different parts of the body - if a patient has a CT scan on their chest, they are four times more likely to suffer damage to their genes (their added risk of harm four times higher) than if they had a head scan.
head dose: 2.0 (mSv)
chest dose: 8.0 mSv
lenses
lenses form images by refracting light & changing its direction.
a convex (converging) lens bulges outwards & causes rays of light parallel to the axis to be brought together (converge) at the principal focus.
a concave (diverging) lens caves inwards & causes parallel rays of light to spread out (diverge).
the axis of a lens is a line passing through the middle of the lens.
the principal focus of a convex lens is where rays hitting the lens parallel to the axis all meet.
the principal focus of a concave lens is the point where rays hitting the lens parallel to the axis appear to all come from - they can be traced back until they all appear to meet up at the point behind the lens.
there is a principal focus on each side of the lens.
the distance from the centre of the lens to the principal focus is the focal length.
- an incident ray parallel to the axis refracts through the lens & passes through the principal focus on the other side.
- an incident ray passing through the principal focus refracts through the lens & travels parallel to the axis.
- an incident ray passing through the centre of the lens carries on in the same direction.
- an incident ray parallel to the axis refracts through the lens & travels in line with the principal focus (so it appears to have come from the principal focus).
- an incident ray passing through the lens towards the principal focus refracts through the lens & travels parallel to the axis.
- an incident ray passing through the centre of the lens carries on in the same direction.
images & ray diagrams
a real image is where the light from an object comes together to form an image on a 'screen' like the image formed on an eye's retina.
a virtual image is when the rays are diverging, so the light from the object appears to be coming from a completely different place .
when you look in the mirror you see a virtual image because the object appears to be behind the mirror.
You can get a virtual image when looking at an object through a magnifying lens - the virtual image looks bigger than the object actually is.
describe an image:
- how big it is
- upright or inverted relative to object
- real or virtual
ray diagram for an image through a convex lens:
- draw a ray going from a point on the top of the object to the lens parallel to the axis of the lens.
- draw another ray from top of object going right through middle of lens.
- incident ray that is parallel to the axis is refracted through the principal focus (F) on the other side of the lens -- draw refracted ray passing through principal focus.
- ray passing through middle doesn't bend.
- mark where rays meet - that's the top of the image.
- repeat for a point on bottom of object - when the bottom the object is on the axis, the bottom of the image is also on the axis
- an object at 2F (2 principal focuses away) will produce a real, inverted image the same size as the object & at 2F.
- between F and 2F, it will make the real, inverted image bigger than the object and beyond 2F.
- an object nearer than F will make a virtual image the right way up, bigger than the object, on the same side of the lens. (further from object)
concave lenses & magnification
ray diagram for an image through a concave lens
- draw a ray from a point on the top of the object to the lens parallel to the axis of the lens.
- draw a ray from the top of the object going through the middle of the lens.
- the incident ray parallel to the axis is refracted so it appears to have come from the principal focus.
- draw a ray from the principal focus - make it dotted before it reaches the lens.
- the ray passing through the middle doesn't bend.
- mark where the refracted rays meet - top of image.
- repeat process for a point on bottom of object - when bottom of object is on the axis, bottom of image is also on axis.
a concave lens always produces a virtual image. the image is the right way up, smaller than the object & on the same side of the lens as the object - no matter where the object is.
magnifying glasses create a magnified virtual image.
- the object being magnified must be closer to the lens than the focal length.
- the image produced is virtual so the light rays don't actually come from the place where the image appears to be.
- a virtual image can't be projected onto a screen.
magnification = image height / object height
also find magnification by dividing distance between image & lens by distance between object & lens.
magnification is a ratio so it doesn't have units so as long as the units are the same, the heights can be measured in any units.
visible light
we can only see a tiny part of the electromagnetic spectrum - the visible light spectrum - a range of wavelengths that we perceive as different colours.
each colour has its own narrow range of wavelengths (& frequencies) ranging from violets at 400nm up to reds at 700nm.
colours can mix together to make other colours. the only colours that can't be made by mixing are the primary colours: red, green & blue.
when all of these colours are put together, white light is created.
different objects absorb, transmit & reflect different wavelengths of light in different ways.
white objects reflect all of the wavelengths of visible light equally.
opaque objects do not transmit light - when visible light waves hit them, they absorb some wavelengths of light & reflect others.
- the colour of an opaque object depends on which wavelengths of light are most strongly reflected.
- for opaque objects that aren't a primary colour, they may be reflecting either the wavelengths of light corresponding to that colour OR the wavelengths of the primary colours that mix together to make that colour.
black objects absorb all wavelengths of visible light - the eyes see black as the lack of any visible light (i.e. the lack of colour).
transparent and translucent (partially see-through) objects transmit light i.e. not all light that hits the surface of the object is absorbed or reflected - some can pass through.
some wavelengths of light may be absorbed or reflected by transparent & translucent objects - its colour is related to the wavelengths transmitted & reflected by it.
colour filters are used to filter out different wavelengths of light so only certain colours (wavelengths) are transmitted - the rest are absorbed.
a primary colour filter only transmits that colour e.g. if white light is shone at a blue colour filter, only blue light will be let through (transmitted) - the rest is absorbed.
↪ if a blue object is looked at through a blue colour filter, it would still look blue - blue light is reflected from the object's surface & is transmitted by the filter.
if the object was e.g. red (of any colour not made from blue light), the object would appear black when viewed through a blue filter. All of the light reflected by the object is absorbed by the filter.
filters that aren't for primary colours let through both the wavelengths of light for that colour AND the wavelengths of the primary colours that can be added together to make that colour.
infrared radiation & temperature
all objects are continually emitting & absorbing infrared (IR) radiation which is emitted from the surface of an object.
the hotter an object is, the more infrared radiation it radiates in a given time.
➡ an object that is hotter than its surroundings emits more IR radiation than it absorbs as it cools down.
➡ an object cooler than it's surroundings absorbs more IR radiation than it emits as it warms up.
objects at a constant temperature emit infrared radiation at the same rate they are absorbing it.
↪ some colours & surfaces absorb & emit radiation better than others e.g. a black surface is better at absorbing & emitting radiation than a white one & a matt surface is better at emitting & absorbing than a shiny one .
investigate emission with a Leslie cube
a Leslie cube is a hollow, watertight, metal cube of e.g. aluminium, whose four vertical faces have different surfaces.
- place an empty Leslie cube on a heat-proof mat.
- boil water in a kettle & fill the Leslie cube with boiling water.
- wait for the cube to warm up then hold a thermometer against each of the four vertical faces of the cube - all four faces should be the same temperature.
faces:
- matt black paint
- matt white paint
- shiny metal
- dull metal
- hold an infrared detector at a set distance (e.g. 10cm) from one of the cube's vertical faces & record the amount of IR radiation detected.
- repeat for each vertical face - position detector at same distance each time.
- more IR radiation should be detected from the black surface than the white one & more from the matt surfaces than the shiny ones.
- repeat the experiment to make sure the results are repeatable.
- don't move the cube when it is full of boiling water as you might burn your hands + be careful when carrying the kettle.
investigate how absorption depends on the surface by:
- sticking ball bearings to the back of two different surfaces with wax & see which one falls off first when the surfaces are placed equal distances from a Bunsen burner. (if doesn't absorb much, wax will melt causing ball to fall).
black body radiation
a perfect black body is an object that absorbs all of the radiation that hits it. no radiation is reflected or transmitted.
all objects emit electromagnetic radiation due to the energy in their thermal energy stores - this radiation covers a range of wavelengths & frequencies not just IR radiation - perfect black bodies are the best emitters of radiation.
the intensity & distribution of the wavelengths emitted by an object depends on the object's temperature.
intensity is the power per unit area i.e. how much energy is transferred to a given area in a certain amount of time.
- as the temperature of an object increases, the intensity of every emitted wavelength increases but the intensity increases more rapidly for shorter wavelengths which causes the peak wavelength (highest intensity) to decrease.
the overall temperature of the Earth depends on the amount of radiation it reflects, absorbs & emits.
during the day, lots of radiation (like light) is transferred to the Earth from the Sun & is absorbed, causing an increase in local temperature.
↪ at night, less radiation is being absorbed than emitted, causing a decrease in the local temperature.
overall, the temperature of the Earth stays fairly constant.
changes to the atmosphere can cause a change to the Earth's overall temperature - if the atmosphere starts to absorb more radiation without emitting the same amount, the overall temperature will increase until absorption & emission are equal again (global warming).
sound waves
sound waves are caused by vibrating objects - these vibrations are passed through the surrounding medium as a series of compressions & rarefactions (sound is a longitudinal wave)
sound travels faster in solids than in liquids & faster in liquids than gases.
↪ when a sound wave travels though a solid it does so by causing the particles in the solid to vibrate.
a paper diaphragm in a speaker vibrates back & forth, causing the surrounding air to vibrate, creating compressions (particles closer together) & rarefractions (particles further apart) - a sound wave is created.
- when the sound wave hits a solid object, the air particles hitting the object (the pressure) causes the particles in the solid to vibrate. these particles hit the next particles in line & so on - passing the sound wave through the object as a series of vibrations.
sound can't travel in space as it's mostly a vacuum (no particles to move or vibrate).
sound waves that reach the ear drum cause it to vibrate.
↪ these vibrations are passed on to tiny bones in the ear called ossicles, through the semicircular canals & to the cochlea.
↪ the cochlea turns these vibrations into electrical signals which get sent to the brain & allow you to sense (hear) the sound.
different materials can convert different frequencies of sound waves into vibrations e.g. humans can hear sound in the range of 20 Hz to 20 kHz.
microphones can pick up sound waves outside of this range but if you tried to listen to this sound, you wouldn't hear anything.
human hearing is limited by the size & shape of the ear drum as well as the structure of the parts within the ear that vibrate to transfer the energy from the sound waves.
sound waves will be reflected by hard, flat surfaces - echoes are reflected sound waves.
sound waves will refract as they enter different media. As they enter denser material, they speed up as when a wave travels into a different medium, its wavelength changes but its frequency remains the same so its speed must also change. (change in direction hard to spot under normal circumstances as sound waves are always spreading out so much)
ultrasound
electrical devices can be made which produce electrical oscillations over a range of frequencies, these can be converted into mechanical vibrations to produce sound waves beyond the range of human hearing - ultrasound (frequencies higher than 20kHz).
when a wave passes from one medium into another, some of the wave is reflected off the boundary between two media & some is transmitted (& refracted) - partial reflection.
a pulse of ultrasound can be pointed at an object & wherever there are boundaries between one substance & another, some of the ultrasound gets reflected back.
↪ the time it takes for the reflections to reach a detector can be used to measure how far away the boundary is.
medical imaging e.g. pre-natal scanning of a foetus
- ultrasound waves can pass through the body, but whenever they reach a boundary between two different media (like fluid in the womb & the skin of the foetus) some of the wave is reflected back & detected.
- the exact timing & distribution of these echoes are processed by a computer to produce a video image of the foetus.
- no one knows if ultrasound is safe in all cases but X-rays would be more dangerous.
industrial imaging e.g. finding flaws in materials
- ultrasound can find flaws in objects such as pipes or materials like wood or metal.
- ultrasound waves entering a material are reflected by the far side of the material.
- if there is a flaw e.g. a crack inside the object, the wave will be reflected sooner.
echo sounding uses high frequency sound waves (including ultrasound) & is used by boats & submarines to find out the depth of the water they are in or to locate objects in deep water.
exploring structures using waves
waves have different properties (e.g. speed) depending on the material they're travelling through.
when a wave arrives at a boundary between materials it can:
- be completely reflected or partially reflected.
- continue travelling in the same direction but at a different speed
- refracted
- or absorbed
studying the properties & paths of waves through structures can gives clues to some of the properties of the structure that can't be seen by the eye.
earthquakes produces seismic waves which travel out through the Earth - they are detected all over the surface of the planet using seismometers.
seismologists work out the time it takes for the shock waves to reach each seismometer & note which parts of the Earth don't receive the shock waves.
when seismic waves reach a boundary between different layers of material (which have different properties like density) inside the Earth, some waves are absorbed & some are refracted.
- if the waves are refracted they change speed gradually, resulting in a curved path but when the properties change suddenly, the wave speed changes abruptly & the path has a kink.
P waves are longitudinal, travel through solids & liquids & travel faster than S-waves
by observing how seismic waves are absorbed & refracted, scientists have been able to work out where the properties of the Earth change dramatically - current understanding of the internal structure of the Earth & the size of the Earth's core is based on these observations.
S-waves are transverse, can't travel through liquids (or gases) & are slower than P-waves.
investigating light
concave lenses + magnification
lenses
sound waves
reflection
ultrasound
radio waves
exploring structures using waves
experiments with waves
black body radiation
EM waves + uses
visible light
transverse + longitudinal waves
infrared radiation + temperature
images + ray diagrams
dangers of EM waves
EM waves + refraction