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physics: waves (transverse & longitudinal waves (when waves travel…
physics: waves
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EM waves & their uses
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ultravoilet radiation
- fluorescence is a property of certain chemicals, where UV is absorbed & then visible light is emitted - why fluorescent colours look so bright as they emit light.
:arrow_right_hook: fluorescent lights generate UV radiation which is absorbed & re-emitted as visible light by a layer of phosphorus on the inside of the bulb. they are energy-efficient so are good to use when light is needed for long periods. emit very little UV radiation so are safe.
- security pens can be used to mark property with your name. under UV light the ink will glow (fluoresce) but is invisible otherwise - help police to identify your property if it is stolen.
UV radiation is produced by the Sun & exposure to it gives people a suntan.
in tanning salons UV lamps are usd to give people an artificial suntan however overexposure to UV radiation can be dangerous.
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ultrasound
electrical devices can be made which produce electrical oscillations over a range of frequencies, these can be converted into mechanical vibrations to produce sound waves beyond the range of human hearing - ultrasound (frequencies higher than 20kHz).
when a wave passes from one medium into another, some of the wave is reflected off the boundary between two media & some is transmitted (& refracted) - partial reflection.
a pulse of ultrasound can be pointed at an object & wherever there are boundaries between one substance & another, some of the ultrasound gets reflected back.
:arrow_right_hook: the time it takes for the reflections to reach a detector can be used to measure how far away the boundary is.
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echo sounding uses high frequency sound waves (including ultrasound) & is used by boats & submarines to find out the depth of the water they are in or to locate objects in deep water.
reflection
angle of incidence = angle of reflection
- ray is perpendicular to wave's wave front
- angle of incidence is angle between incoming wave & normal.
- angle of reflection is angle between normal & reflected ray
- normal is imaginary line perpendicular to surface at point of incidence (where wave hits boundary), shown as a dotted line
specular reflection
happens when a wave is reflected in a single direction by a smooth surface e.g. when light is reflected by a mirror you get a clear reflection.
when waves arrive at a boundary between 2 different materials:
- waves are absorbed by the material the wave is trying to cross into, transferring energy to the material's energy stores.
- waves transmitted - carry on travelling through new material which often leads to refraction.
- waves are reflected.
diffuse reflection
when a wave is reflected by a rough surface (e.g. piece of paper) & the reflected rays are scattered in lots of different directions.
when light is reflected by a rough surface, the surface appears matte (not shiny) & you don't get a clear reflection of objects
happens when the normal is different for each incoming ray, so angle of incidence is different for each ray --> angle of incidence = angle of reflection
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investigating light
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- dim room - clearly see the light rays.
- ray box or laser produces thin rays of light so you can easily see the middle of the ray when tracing it & measuring angles from it.
images & ray diagrams
a real image is where the light from an object comes together to form an image on a 'screen' like the image formed on an eye's retina.
a virtual image is when the rays are diverging, so the light from the object appears to be coming from a completely different place .
when you look in the mirror you see a virtual image because the object appears to be behind the mirror.
You can get a virtual image when looking at an object through a magnifying lens - the virtual image looks bigger than the object actually is.
describe an image:
- how big it is
- upright or inverted relative to object
- real or virtual
ray diagram for an image through a convex lens:
- draw a ray going from a point on the top of the object to the lens parallel to the axis of the lens.
- draw another ray from top of object going right through middle of lens.
- incident ray that is parallel to the axis is refracted through the principal focus (F) on the other side of the lens -- draw refracted ray passing through principal focus.
- ray passing through middle doesn't bend.
- mark where rays meet - that's the top of the image.
- repeat for a point on bottom of object - when the bottom the object is on the axis, the bottom of the image is also on the axis
- an object at 2F (2 principal focuses away) will produce a real, inverted image the same size as the object & at 2F.
- between F and 2F, it will make the real, inverted image bigger than the object and beyond 2F.
- an object nearer than F will make a virtual image the right way up, bigger than the object, on the same side of the lens. (further from object)
visible light
we can only see a tiny part of the electromagnetic spectrum - the visible light spectrum - a range of wavelengths that we perceive as different colours.
each colour has its own narrow range of wavelengths (& frequencies) ranging from violets at 400nm up to reds at 700nm.
colours can mix together to make other colours. the only colours that can't be made by mixing are the primary colours: red, green & blue.
when all of these colours are put together, white light is created.
different objects absorb, transmit & reflect different wavelengths of light in different ways.
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opaque objects do not transmit light - when visible light waves hit them, they absorb some wavelengths of light & reflect others.
- the colour of an opaque object depends on which wavelengths of light are most strongly reflected.
- for opaque objects that aren't a primary colour, they may be reflecting either the wavelengths of light corresponding to that colour OR the wavelengths of the primary colours that mix together to make that colour.
black objects absorb all wavelengths of visible light - the eyes see black as the lack of any visible light (i.e. the lack of colour).
transparent and translucent (partially see-through) objects transmit light i.e. not all light that hits the surface of the object is absorbed or reflected - some can pass through.
some wavelengths of light may be absorbed or reflected by transparent & translucent objects - its colour is related to the wavelengths transmitted & reflected by it.
colour filters are used to filter out different wavelengths of light so only certain colours (wavelengths) are transmitted - the rest are absorbed.
a primary colour filter only transmits that colour e.g. if white light is shone at a blue colour filter, only blue light will be let through (transmitted) - the rest is absorbed.
:arrow_right_hook: if a blue object is looked at through a blue colour filter, it would still look blue - blue light is reflected from the object's surface & is transmitted by the filter.
if the object was e.g. red (of any colour not made from blue light), the object would appear black when viewed through a blue filter. All of the light reflected by the object is absorbed by the filter.
filters that aren't for primary colours let through both the wavelengths of light for that colour AND the wavelengths of the primary colours that can be added together to make that colour.
sound waves
sound waves are caused by vibrating objects - these vibrations are passed through the surrounding medium as a series of compressions & rarefactions (sound is a longitudinal wave)
sound travels faster in solids than in liquids & faster in liquids than gases.
:arrow_right_hook: when a sound wave travels though a solid it does so by causing the particles in the solid to vibrate.
a paper diaphragm in a speaker vibrates back & forth, causing the surrounding air to vibrate, creating compressions (particles closer together) & rarefractions (particles further apart) - a sound wave is created.
- when the sound wave hits a solid object, the air particles hitting the object (the pressure) causes the particles in the solid to vibrate. these particles hit the next particles in line & so on - passing the sound wave through the object as a series of vibrations.
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sound waves that reach the ear drum cause it to vibrate.
:arrow_right_hook: these vibrations are passed on to tiny bones in the ear called ossicles, through the semicircular canals & to the cochlea.
:arrow_right_hook: the cochlea turns these vibrations into electrical signals which get sent to the brain & allow you to sense (hear) the sound.
different materials can convert different frequencies of sound waves into vibrations e.g. humans can hear sound in the range of 20 Hz to 20 kHz.
microphones can pick up sound waves outside of this range but if you tried to listen to this sound, you wouldn't hear anything.
human hearing is limited by the size & shape of the ear drum as well as the structure of the parts within the ear that vibrate to transfer the energy from the sound waves.
sound waves will be reflected by hard, flat surfaces - echoes are reflected sound waves.
sound waves will refract as they enter different media. As they enter denser material, they speed up as when a wave travels into a different medium, its wavelength changes but its frequency remains the same so its speed must also change. (change in direction hard to spot under normal circumstances as sound waves are always spreading out so much)
radio waves
- EM waves are made up of oscillating electric & magnetic fields.
- alternating currents (ac) are made up of oscillating charges, as the charges oscillate, they produce oscillating electric & magnetic fields i.e. EM waves.
- the frequency of the waves produced is equal to the frequency of the alternating current.
- radio waves can be produced using an alternating current in an electrical circuit.
- charges (electrons) oscillate to create the radio waves in a transmitter.
- when transmitted radio waves reach a receiver, the radio waves are absorbed.
- the energy carried by the waves is transferred to the electrons in the material of the receiver.
- this energy causes the electrons to oscillate & if the receiver is part of a complete electrical circuit, it generates an alternating current.
- this current has the same frequency as the radio waves that generated it.
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black body radiation
a perfect black body is an object that absorbs all of the radiation that hits it. no radiation is reflected or transmitted.
all objects emit electromagnetic radiation due to the energy in their thermal energy stores - this radiation covers a range of wavelengths & frequencies not just IR radiation - perfect black bodies are the best emitters of radiation.
the intensity & distribution of the wavelengths emitted by an object depends on the object's temperature.
intensity is the power per unit area i.e. how much energy is transferred to a given area in a certain amount of time.
- as the temperature of an object increases, the intensity of every emitted wavelength increases but the intensity increases more rapidly for shorter wavelengths which causes the peak wavelength (highest intensity) to decrease.
the overall temperature of the Earth depends on the amount of radiation it reflects, absorbs & emits.
during the day, lots of radiation (like light) is transferred to the Earth from the Sun & is absorbed, causing an increase in local temperature.
:arrow_right_hook: at night, less radiation is being absorbed than emitted, causing a decrease in the local temperature.
overall, the temperature of the Earth stays fairly constant.
changes to the atmosphere can cause a change to the Earth's overall temperature - if the atmosphere starts to absorb more radiation without emitting the same amount, the overall temperature will increase until absorption & emission are equal again (global warming).
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