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How the world will be in entertainment by 2029 (current technology…
How the world will be in entertainment by 2029
actors
Company
digitization
Displacement of value to the platforms
Personalization
By Big Data
reduce costs
generate income from the delivery of content and data
Transformation
Need for new sources of income
Convergence 3.0
focus on relationships with the user
Consumer
The young send
Content is king
The boom of the packages
informed consumers
The mobile consumer
smartphones and mobile devices
Technology
Constant chanching
Focus on consumers
improved hardware
processes
automated process
integration of digital technologies
Big Data analysis
Artificial intelligence aplicated
blockchain revolution
Innovation for Media Content Creation
creativity
aplicated technology
current technology
broadband
artificial intelligence
augmented reality
blockchain
BIg Data
needs
security
constant change
human interaction
Ubiquitous connectivity
problems
the treatment of data
cybersecurity,
benefits
economic growth
new forms of entertainment
Sources:
https://www.elempresario.com/noticias/economia/2018/11/26/el_sector_del_entretenimiento_medios_seguira_creciendo_adaptandose_cambio_digital_120211_1098.html
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https://blogthinkbig.com/industria-del-entretenimiento-y-los-medios
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https://www.innovationmcc.com/articulos/la-industria-del-entretenimiento-y-la-necesidad-de-entrenarse-en-innovacion