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Environment for Game (Alien planet - Mechanical enemies (wasteland (rocky…
Environment for Game
Alien planet - Mechanical enemies
intelligent life form on planet
built up structures
advanced technology
mechanical structures
wasteland
rocky planet
barron
deserts
pitch black (film)
large moons and planets in the sky
compositions
central focus
edge focus
encourage player to move to the edges more
looping level
Interior of ship
Design principals
repetition
70/30 ratio
vary size of detail
functional
utilitarian
placement of details with reasoning and purpose
pressure points
inset shapes
hexagons
highlights functionality
accent colour in places of interaction
low lighting
neon glow
warning lighting -red
damage when crashing
animated
windows revealing space
contextualising
stars, moons, planets
nebular
Organic alien planets
unusual plant life
Destiny (game) influences
otherworldly colour scheme
green| red
Nessus Destiny 2
Pixel art
retro aesthetics
retro future (1950's)
bright | neon colours
contrasting
complementary colours
pink | cyan
Digital infrared Photography
orange| blue (purple)
green| red
predominantly one colour| other as accent
gradient
contract between enemies and background
help them to stand out
geometric shape language
arcade games
Blade runner (film)