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Virtual Reality (CLASS GROUP) OCULUS VR CONSOLES (CONSOLES (HTC (HTC…
Virtual Reality
(CLASS GROUP)
OCULUS VR CONSOLES
CONSOLES
HTC
HTC Vive Pro
HTC Vive
PlayStation VR (Sony)
Xbox Kinect
Wii
Oculus
Oculus Rift
Oculus Go
Samsung
Samsung Gear VR
Samsung Odyssey
Lenovo
Lenovo Explorer Windows Mixed Reality Headset
Lenovo Mirage Solo with Daydream
Title/Components/ Tools used in Development
Education
Pros & Cons
Pros
1.It helps to provide outstanding demonstrations in classrooms
2.Increases Students' Engagement.
3.Virtual Reality helps to provoke interest in students.
4.Eliminates The Language Barrier.
5.Improves The Quality Of Education In Different Fields.
Cons
1.Deteriorates Human Connections.
VR is expensive
3.Lack Of Flexibility.
4.Addiction To The Virtual World.
5.Functionality problems and issues
Purpose
1.To investigate how learners from diverse backgrounds learns by using virtual reality.
To understand the ability of virtual reality to simulate real life experiences.
To be able to learn a new language through full immersion, as this requires students to listen to and speak the language they’re learning all day, every day.
Business
Pros & Cons
Pros:
1-Can give business person the inside of environment
in business coperate.
Cons:
1- It's cost a lot of money.
Purpose
To create an adaptive 3D the virtual environment that meet the
needs of business corporate.
The innovative presentation of data through VR is an important step in discovering insights in business operations.
HEALTH
Pros & Cons
Pro:
1- Can do simulation without harming others.
Cons:
1- Took a lot of money.
Purpose
To be able understand that virtual reality can be use to reduce the cost of healthcare training.
To be able to understand that training using virtual reality can
allows patients and doctors to prepare for critical situations without actually putting themselves in danger.
Components
Text
Text is the most common medium of representing the information. In multimedia, text is mostly use for titles, headlines, menu and many more.
give the impact on the audience or readers.
the simple and easy text will ease the student to read either to understand the notes and articles.
Microsoft Word, Notepad, Wordpad, DOC, TXT and many more.
Image
The image component in multimedia helps the users see things which is usually a photograph or drawing.
3.Graphics
The used of graphics in multimedia makes the concept effective and become more presentable.
software for viewing graphics are Windows Picture, Internet Explorer and many more.
-graphics editing software is Adobe Photoshop
4.Animation
refers to moving graphic images.
useful for illustrating concepts that involve movement.
-makes it easier to portray these aspects of your multimedia application.
-In computer animation is used to make changes to the images so that the sequence of the images appears to be moving pictures.
-An animated sequence shows a number of frames per second to produce an effect of motion in the user's eye.
Video
video is the best way to communicate with each other.
having video the learner or student can observe what they learn by viewing them.
Sound
-provide the user with information not possible through any other method of communication
-also reinforce the user's understanding of information presented in another type of media
-the sense aids in later retention of the information.
the information more interesting to the user.
Interactivity
computer-delivered electronic system that allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics, and animation
most common applications include training programs, video games, electronic encyclopedias, and travel guides.