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Idea Creation - Final Major Project (Doom (Doom Bible, Design of HUDs that…
Idea Creation - Final Major Project
Doom
Doom Bible
Design of HUDs that are consistent similar to Wolfenstein 3D's HUDs
First Person Shooting Mechanic and the art based on first person perspective.
Monster Sprite Inspiration, as well as level designs that incorporating the art.
New Mechanics
Spirit System inspired by Super Smash Brothers, delivers boost to player by exploring the map and finding collectables.
Wolfenstein 3D
The style of Art composed of 2D Art within a 3D Environment that allows the player to move forward, left, right, and backward, while having a Y axis measuring heights of the map.
Enemy styles, colour palettes used to create them.
Styles of HUD located at the bottom of the screen.
That are consistent throughout these original FPS games.
Project Warlock
A more updated classic FPS shooter made by a 19 years old and a small team of people.
Look on how they applied post-processing effects in order to make the game look more "gritty"
Again, look on how they design their GUIs that are closely inspired by the 2 games I mentioned.
Dimensions
2D - I won't have to deal with the Z Coordinates aspect of the game world, streamlining the development process.
Compared to working in a 3D environment, I would lose out on ability to construct 3D games regardless of what textures or features I could use in the future.
3D - I will have to deal with Z Coordinate, slowing down my speed in creating the best final major project.
Constructing in 3D with 2D textures in order to imitate classic First-Person Shooters, but adding additional mechanics on top of it.