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FastTrack (User Story (Program which assists students with learning,…
FastTrack
Solution
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User Interface
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Functionality
Simple, Effective, Engaging, Straight Forward
Usability
Eye Catching, Easy for anyone to use (Basic Overlay)
Accessibility
Phone App, Computer Website, Quick Access
Responsiveness
Well organised, Visually balanced, Easy to Function/Navigate
User Story
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Schooling purposes/resources - St Joseph's College, Toowoomba
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Evaluation
Self Determined Criteria
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Make the Prototype interesting, engaging and fit the requirements of the CARP design principles. (Contrast, Alignment, Repetition and Proximity)
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Prescribed Criteria
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Recall data sets, giving evidence that the program we will design will be beneficial
Follow the necessary guidelines and thinking methods
(design thinking - EDGE process, IPO charts, CARP principles etc.)
Existing Solutions
Canvas
Website based program which as well allows for teacher to base lessons online, students can submit assignments through this program
Only a online program, without internet it cannot be accessed
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Kahoot
A web based program which allows for teachers to select a topic which then the students play an interactive game whilst learning
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