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Super Human Resources (Heroes (The Strikers (Rose Gold, Urther,…
Super Human Resources
Heroes
The Strikers
Rose Gold
Urther
Heavyweight
Blue Bison
Everest
Pillbug
Noir
The Guild
Moth-Man
Paragon
Icarus
Nomad
Ego
Iron Maiden
Q (Cue)
The Cryptid Crew
Professor Paradox
Barghest
Cadaver
Pantheon
Charlatan
(Blade)
Eldritch
The Street Urchins
Brass Reeves
Jumpstart
Sabre
Arsenic
Knuckleduster
(Daredevil)
(Question)
The Golden Mile
Jade Dragon
Wickerman
Beowulf
Slapstick
Biome
Stag
Mongrel
The Outcasts
Tempest
CENS
Powder
Alliance
Villains
The Storm Riders
The Seven Seas
The Mining Company
FOSSIL
Cheap Trick
Chorus Line
Audience
Adult Board Game Fans
Kickstarter Crowd
Retro Video Game Fans
Superhero fans
Ethos
Paths:
Legend (Beloved)
Celebrity (Famous)
Agent (Lucrative)
Infamous (fallen)
Flaws
Weight of the World (WGPCGR)
Lone Wolf
Radioactive
Fatal Flaw (Achilles Heel)
Hothead
Outsider
What is a hero in SHR?
How do I want people to feel when they win?
The feeling that they are better then when they started
The desire to play again, to explore more of the world/characters/concepts
An affinity to the character they played and the bonds theyve forged with their team
How do I want people to feel when they lose?
The knowledge of what they could have done better, without feeling like victory was unattainable
The desire to improve
The feeling that their choices mattered
What is the game about?
Teamwork
Shared success
Progression
Telling Stories
Aesthetics
Retro Video Games
Pixel Art
Chiptune
Synth
Vibrant Colors
Stats
Health Bars
XP Bars
Coins
Trailer
Things I need to show:
Story
Corporate Heroes
World of Wonder
Constant Conflict
Government Conspiracy
Hero Worship
Variety of heroes
Rose Gold
Professor Paradox
Moth-Man
Tempest
Jade Dragon
Brass Reeves
Variety of villains
Midas
Leviathan
The End
Tommy Gunn
Video game influence
Game Mechanics
Team Building
Dice Rolling Combat
Health/Attack/Movement/Defense Stats
Leveling up/Upgrading
Aysemmetrical 4 v 1
Campaign