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Future patient project: heart failure patients (telerehabilitation…
Future patient project: heart failure patients
Heart failure patients
User-driven innovation
How to characterize their ehealth literacy [15]
Gamification
Meaningful gamification?
telerehabilitation
self-tracking tools
(1) Preparation (determining variables,
tools and frequency of tracking)
(2) collection (logging data)
(3) integration (preparing data for reflection e.g. by aggregating
and analysing data)
(4) reflection (examining data to gain
self-knowledge)
(5) action (deciding what to do with said
knowledge)
ehealth literacy
management of own illness
read content
use computer/tech
search for info
understand health info
ehealth literacy interventions - avoid/reduce with gamification?
how to "educate" them?
web-based heart-portal
multimetric data
Predicting symptoms
analyse need to readmit patient