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12 principes de l'animation (Compression et étirement (ONF (Illusion),…
12 principes de l'animation
Compression et étirement
ONF
Illusion
Gravité
Poids
Masse
Flexibilité
Becker
Emphasizes
Momentum
Weight
Speed
Mass
Anticipation
ONF
Prévision
Becker
prepare for the action
more realistic
help communicate action to the audience by preparing them for the next action
Mise en relief
ONF
Attirer l’attention
Décor
Becker
is the presentation of any ideas so that it is completely and unmistakably clear
full control of where the audience is looking
Toute l’action d’un coup et partie par partie
ONF
Image par image
Intervalles
Becker
straight ahead
overlapping action
pose pose vocabulary
Extremes
Breakdown
Keys
Continuité du mouvement initial et chevauchement de deux mouvements consécutifs
ONF
Mouvements qui suivent une action
Éléments ou composantes secondaires
Becker
This is technique of having body part and appendages dragged behind the rest of de body and continue to move when the body stop follow through
overlapping action
drag
Ralentissement en début et en fin de mouvement
ONF
Accélération
Décélération
Exprimer le poids d’un objet
Becker
starts slowly build speed and finishes slowly
Trajectoire arquée
ONF
Mouvement arqué
Becker
mouvements that have a mechanical in and out or up and down precision
can be added to almost any figure movement
Détails secondaires en mouvement
ONF
Plus vivant
Becker
is often associated with Overlapping Action
Gestures that support the main action to add more dimension to the character animation
Cohérence physique et cohérence théâtrale
ONF
lenteur du mouvement
rapidité du mouvement
Mouvement plus réaliste et crédible
Becker
The personality and nature of an animation is greatly affected by the number of frames inserted between each main action
more drawings = slow
less drawing = fast
Exagération
ONF
Donner du caractère à l’image
Mettre l’accent sur une ambiance, une émotion ou une action
Éviter trop de réalisme
Ajouter une touche d’humour
Becker
Basically every action, pose, and expression can be taken to the next level, to increase the amount on the viewer
More realistic didn't mean make the physics and proportions more consistent with reality, but rather, make the idea or essence of the action more apparent and real
Qualité du dessin
Becker
This principle is about making sure that forms feel like they're in three-dimensional space, with volume, weight, and balance.
Overlap
twinning
ONF
Refléter
Les ombres
Les reflets
Volumes de l’anatomie humaine
La perspective
Attention aux détails
Charisme
ONF
Attirant et captivant
Becker
The character that you animate should be somewhat pleasing to look at.
Just giving your character a dynamic design can greatly boost its appeal
Proportions
Keep it simple
Variety of Shapes
Guillaume Levesque
Production d'animations
12 principles de l'animation
25 mars 2019