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Digital Technologies (Te Maunga :smiley: (Google Classroom, Online Surveys…
Digital Technologies
Te Maunga :smiley:
Google Classroom
Online Surveys- E.g- Nationwide census
Kahoot
Student surveys
Comic Life, popplet, Imovies
Maths Buddy
Researching
'How to' videos
Behaviour expectations
Gmail address
Teacher tool for instructions and supporting lessons
Te Hapua
Te Awa
Using devices to show our expectations for Matrix. Freeze frame photos and mini films
Using blogs - to show learning. Teaching kids how to blog.
how to use google as a research tool and how to find images to provide information.
How to present story writing on devices
Actively teaching problem solving in ICT skill development. EG : How can we present this picture to show understanding, coding, how to manipulate images and text.
Te Ngahere
Teaching Binary
Learning to use drive
Thing 1/2 reading group- using to research and present information for reading tasks
Hopscotch
Behaviour expectations
Supporting teaching e.g. journal writing, videos etc
Reflections for the reports
Surveys/feedback
Devices used seamlessly supporting curriculum
e.g. reading program, mathsbuddy
i movie etc
Cyber Safety
Problem solving (Oral Language)
Risk taking, Problem solving with conflict, maths on the ipads, patterns, restorative conversations, packing bag, routine, playground situations, whole class math, strand math
What are we doing in our teams within these two new areas?
Computational Thinking for Digital Technologies
( students will develop an understanding of computer Science Principles that underlie all digital technologies. They'll learn core programming concepts so that they can become creators of digital technology, not just users)
Designing and Developing Digital Outcomes
(Learning how to design quality, fit for purpose digital solutions)
Geometry - directions
Curriculum Support