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Influences Hirachies (What makes these games flat on the long run ?…
Influences Hirachies
What makes these games flat on the long run ?
Repetetive gameplay :
it couases repetition without variety, that simple
Solution simply
Add Repetion with variety and yur good -small riddles, subtle breakups as relief from the main cause
Another Problem - Lack of deep story (not true for all of them)
Focus on enhancing the story attributes
Uninnovative Weaopnary
Hack and Slay does not only need to consist of either attack or no attack
a defend already gives a certain clasyness to thh gemaplay
most important rule is if the player gehts hit, it must be his fault
this ivnolveS:
anticipation with predictable patterns off enemies
Well thought out item placement
good defense mechanisms that respond well
alternative stra<tegies (like proximity mines) - that keeps the player engaged
Good alternative powers to pure weaponerary like magic and spells (Dark messiah excells at this)
NC1 + 2
Q3
FEAR/Condemned
Silent Hill 2
Deatch MAchine, Alien/Pred, ....