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Game Design: "Ghost Worrier" (Player Character (Colours: Bright…
Game Design:
"Ghost Worrier"
Player Character
Colours:
Bright but less so than NPC/Collectables etc
Trapped/Stubborn Ghost
Always Starts in Basement next to Gravestone (acts as home base)
Objective 1: Save house by disrupting work
Objective 2: Don't get double deaded
Objective 3: Just have fun with it
NPC(s)
What Works for a Ghost?
Home Owners
Same issue as above
Pets/Wild Animals
Moving alarms? Cant hurt but can alert?
Builders
Collectable: tools/Lunch, Weapon? <-Might not work sense wise
Security Guards
Best option as I want the torch mechanic if possible and the rest wouldn't be there at night
Collectables?
Colours: Bright, Obvious to stand out against background
Lunches
Tools
Building Plans
Level?:
Abandoned House
Scenery?
Colours: Dark, Dirty, Muddy shades to contrast pick ups etc
Ways to differentiate levels?
Start Levels remain throughout but shift and change with advancement of "days"
New challenges with a new day
Mirrors/Salt Line/Blank as impassable by ghost?
NEEDS TO BE MULTI SURFACE APPLICABLE TO WORK
Some timer style mechanic? based around failing ghosty positivity?