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First Steps (Game Dev (General Terms (AAA Game: This refers to games that…
First Steps
Game Dev
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General Terms
AAA Game: This refers to games that are developed with big budgets and large staff to produce a high-quality game.
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Application Programming Interface (API): A code library that allows different application systems to interact with one another.
Assets: These are the noncode elements of your game, especially sound and image files that interact with your codebase.
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Avatar: From the Hindu concept of an incarnation of a deity on earth, an avatar in the gaming sense refers to in-game characters that represent the player.
Collision Detection: Detecting a collision between two (or more) objects is a major component of many games.
Framework: In programming, this is a set of libraries (or code) that provides generic functionality that can be selectively integrated, modified, or ignored by a software developer.
Map: A map, in the game sense, defines the universe (or a subset) of the game.
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Raster Graphics: Sometimes referred to as bitmaps, raster graphics refers to data structures that represent points of color (as opposed to Vector Graphics).
Realtime: A game in which there are no restrictions on when the player can make a play (e.g., there are no turns).
Render: In the computer science world, this refers to taking data and converting it into a visual form.
Single-player: The game play revolves around a single player’s interactions with the world or stage for the duration of the game.
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Vector Graphics: A set of geometric points, lines, curves, and multiline shapes (polygons) that are based on mathematical formulas.
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