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2D Platformer/RPG/Action (Gameplay (Basic Skills (Fireball (With Post…
2D Platformer/RPG/Action
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Gameplay
Basic Skills
Fireball
With Post-effects (like burning, slow, etc)
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Physical projectiles, grenades, etc with push-away effects
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Inventory
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Consumable Items should group
(by 10, 50, 100, whatever)
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Other
DYNAMIC ANIMATION:
Different Modifier Items / Effects
(like "roll is twice longer", "jump is thrice higher" - maybe even with motion speed influencing animation speed)
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Engine
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Achievements (world-wide events, also
useful for quests)
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