Harm means harm or distress of any kind arising from, or caused or exacerbated by, a person’s gambling; and includes personal, social, or economic harm suffered— (i) by the person; or (ii) by the person’s spouse, civil union partner, de facto partner, family, whanau, or wider community; or (iii) in the workplace; or (iv) by society at large
Problem gambling prevalence rates for people who participate regularly and/or usually participate for more than an hour at a time in higher risk gambling activities can range up to 30%. For example, around 20% (one in five) of New Zealand adults who play gaming machines regularly are likely to score as problem gamblers. Gaming machines are the form of gambling that is most often associated with gambling problems.
In addition to those who score as problem gamblers on standard questionnaires, at least some of those who score as moderate risk or low risk will also meet the criteria for a problem gambler as set out in New Zealand’s Gambling Act 2003. Further, most surveys leave out some groups that have high rates of problem gambling (for example, people in prison). These two facts mean that published figures tend to underestimate actual problem gambling prevalence.