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The Making of an Animation Video (Pre Production (Develop characters…
The Making of an Animation Video
Pre Production
Have an idea
Develop that idea
Write the story/script
Plan the production
Timing
What you need
Budget
Who is working on what?
Do research
Example: Disney looked at real Lions
Look at the voice talent for ideas
Casting
Develop characters
Think of personality
Who is the character?
What do they look like?
How do they move and behave?
Make the characters believable
Create concept art/sketches
Design main backgrounds/locations
Storyboard
Shows how each scene works out and the motions
Composing music if needed
Production
Create the animation
Characters
Colours
movements
Create the scene in pieces
Record music
Record dialogue
12 Principles of animation
Squash and Stretch
Objects get longer/shorter
Shows mass, speed, softness
Volume needs to stay the same
Anticipation
Prepares for an action
Ex: crouching before jumping
Try to keep it simple
Can have many layers of it
Staging
Presenting of any idea so it is clear
Acting
Timing
Camera angle & position
Setting
Be in control of where the audience is looking
Main action should be focus
Finish an action before the next one
Straight ahead and pose to pose
Methods to animate drawings
Straight ahead method
Draw each frame in order
Good for unpredictable things
Ex: fire
Pose to pose method
Draw beginning and end of each main pose then fill in
Good for actions
4 main pieces
Key frames
Start and end
Extreme
Farthest the character will move in between key frames
Breakdowns
Connect the extremes
In betweening
Filling in between breakdowns
Can combine for overlapping actions
Follow through and overlapping action
Process of having different pieces move behind the main body
Follow through
Parts of the body move after main part has stopped
Overlapping action
Timing difference between main part and it’s parts moving
Makes movement look real
Slow in & slow out
Most actions start slow, go faster, then end slow
Makes actions look real
Frames closer together at beginning and end of action, spread out in the middle
Arcs
Most living creatures move in an arc movement
In fast actions can add a smear
Secondary action
Gestures that support the main action
Can add character and support to main action
Timing
How many frames in a drawing
Lots of frames = slow
Few frames = fast
Exaggeration
For impact take the event to the next level
11.Solid drawing
Make sure drawings have volume, weight, and balance
Helps to know how to draw things in 3D
Use basic solid shapes to help
Use perspective lines to help
Use overlap
Try to avoid symmetry
12.Appeal
Should be somewhat pleasing to look at
Use a variety of shapes
Makes the character interesting
Play with proportions
Keep it simple
Create the backgrounds
Post Production
Add sound to animation
Add computer effects
Edit
Publish final project