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Final Major Project (University progression (Game development (Game Design…
Final Major Project
University progression
Game development
Game Design
2D or 3D?
Unreal or Unity?
Unreal advantages
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Is currently more relevant to the games Industry than Unity when it comes to larger budget games - Triple AAA etc.
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Unity advantages
Unity has the best cross-platform integration available at the moment. For my current idea, I intend to make this game available on several devices.
Unity has a much better support network for novice developers (such as myself). On top of this, there is an actively updated documentation by the developers of Unity that answer many basic questions.
Unity runs very smoothly on low-spec systems, meaning it's quite easy to work on a variety of computers whilst developing a game.
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Unreal disadvantages
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Currently, there are not many experts on Unreal - This makes it harder to work with others as they may not understand software specific terms and could be detrimental to the overall developmental process.
Unreal is a very graphic intensive engine and in turn requires the power to be able to run it smoothly. Low-spec PCs have a hard time manging Unreal Engine 4.
Unity disadvantages
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To develop a graphically intensive game, a lot more work has to be put in as Unreal is built with graphics in mind. Unity not so much.
2D
By studying 2D, I can focus purely on gameplay aspects rather than spending far too much time focusing on Art. Especially since I intend to use this project as a practice for University, it'd be better I get a general understanding of every role rather than a specialised one of a single role. This is both an advantage and a disadvantage.
Easier to develop. Usually with only one goal in mind and far easier for a indie-developer to work on in a short period of time.
3D
By working in 3D, I'll be able to gain a more complex understanding of each role as the level of complexity whilst working in 3D is much higher than 2D. Many more attributes need to considered, a large array of skills are required to successfully develop a game fully.
Animation - In 3D animation you have to consider everything, separate animation assets, bones, skinning, facial expressions.
3D Art - When working in 3D dimensions, an/the artist has to consider every plane - x, y and z whilst designing their piece and in turn will have to spend extra time UV mapping, rigging etc in comparison to 2D.
Level design - When working in 3D level design, designers have to have to have a decent knowledge of architecture whilst taking into account player interactivity and input. Players may get lost, be unsure on their eventual goal in the level, etc.
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