Advanced Specialised Project Proposal V2: (What I've learnt so far:…
Advanced Specialised Project Proposal V2:
Unreal Engine 4
Character/ Creature Creation
Take a rigged model if I want to focus on animation alone.
Very Low poly Face
What I've learnt so far:
What I learnt during the Project
Unreal Enine 4
Character Animations sequences for a video game
Idle Animation if left alone for a minute.
Skillls and knowledge I need to develop:
Basic animation techniques:
General basic drawing skills
Gathering feedback on parts of my work as early as possible
More techniques with the animation software I am using
2D vs 3D the best approach for each of them individually
Project priority planning:
Create a demo where you can interact with a small testing world and attack enemy characters.
Animate more than one playable character.
Add Multiple Weapons for my character to switch between.
Part of a Final Major Project
Recreate a animation from their studio with a high polish.
For College Work:
For my Portfolio
Better understanding in animation
I could create some of the interactions and then add in more.