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Advanced Specialised Project Proposal V2: (What I've learnt so far:…
Advanced Specialised Project Proposal V2:
Part of a Final Major Project
I could create some of the interactions and then add in more.
Reason
Better understanding in animation
For my Portfolio
For College Work:
Recreate a animation from their studio with a high polish.
Props Needed
Character/ Creature Creation
Take a rigged model if I want to focus on animation alone.
Very Low poly Face
Minimalist approach
Software
Maya
Unreal Engine 4
Photoshop
Z Brush
After Effects
3DS Max
Proposal Plan:
Showreel
Character Animations sequences for a video game
https://www.youtube.com/watch?v=ucsdTnU07oc
Heavy attack
https://www.youtube.com/watch?v=kpcxmOo56vw
Light Attack
https://www.youtube.com/watch?v=O8vE4geiY-o
Walking
https://www.youtube.com/watch?v=vq9A5FD8G5w
Running
https://www.youtube.com/watch?v=lCpotGr0TB4
Jumping
https://www.youtube.com/watch?v=BBQBu-hQ5ec
https://vimeo.com/54365061
http://animationbuffet.blogspot.com/
https://www.youtube.com/playlist?list=PLkiqbE9LroESfW68tBzynAOVTCEuRz7tX
https://www.youtube.com/watch?v=pdhA42DbKZo
Slide
Idle Animation if left alone for a minute.
Theme
Video Game
3rd Person
Example 2:
https://www.youtube.com/watch?v=2N-TfTVgh_0
Create a demo where you can interact with a small testing world and attack enemy characters.
Animate more than one playable character.
Add Multiple Weapons for my character to switch between.
Skillls and knowledge I need to develop:
Project priority planning:
2D vs 3D the best approach for each of them individually
More techniques with the animation software I am using
Gathering feedback on parts of my work as early as possible
General basic drawing skills
Perspective drawings:
Basic animation techniques:
Research
What I've learnt so far:
State machine
Unreal Enine 4
Frame rates
What I learnt during the Project
Experience Gained: