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:silhouettes: Mobile Collaboration for Learning — Building Knowledge…
:silhouettes:
Mobile Collaboration for Learning
— Building Knowledge Together (grades 5-8)
Building knowledge (Constructivism)
Social
: Create meaning through interactions with others. Learning is tied to social interactions and culture.
[What is known]
[
Zone of Proximal development
: What the learner can achieve with assistance - from peers, teacher, family, learning environment, etc.]
[What is not known]
Collaborative learning
: Two or more people attempt to learn something together
Capitalize on one another's resources and skills
Ask for information
Evaluate others' ideas
Monitor others' work
Teach
Examples
Collaborative writing
Group projects
Joint problem-solving
Debates
Study teams
Individual
/cognitive: construct knowledge on one's own
4 developmental stages of cognitive development
Sensorimotor
: Birth to 18–24 months old. Goal: Object permanence
Preoperational
: 2 to 7 years old. Goal: Symbolic thought
Concrete operational
: 7 to 11 years old. Goal: Operational thought
Formal operational
: Adolescence to adulthood. Goal: Abstract concepts
Construction process
Elicit/access
prior knowledge
and relate to new knowledge.
Create
cognitive dissonance
- learner becomes aware of difference between prior and new knowledge.
Apply new knowledge
with
feedback
Incorporate into existing knowledge construct (or reject)
Reflect
Technology considerations
Handheld
Wearable
Level of connectivity
Collaborative learning
Concepts and theoretical frameworks
Joint problem space
Communities of practice
Psychological safety
Group ownership
Processes
Problem-solving
Collaboration
Individual differences that influence collaboration
Types of collaboration
Environmental/cultural influences that affect (support or inhibit) collaboration
:red_flag:
Current practices
that leverage mobile technology to support the co-construction of knowledge.
Problem-solving games
PokemonGo
Location-based, puzzle-solving scavenger hunts
Communication
Giving feedback (any mobile/web app with commenting features)
Sharing notes, photos, videos: Google Drive, other apps
Discussing (Realtime: Facetime, Google Hangouts, and other video chat apps)
Guidance/situated teaching
On-site guidance (I'm doing x, guide me)
On-site contextual information (what does x look like over there?)
First-person view (Google glasses)
Homework/skill help
Data tracking
PE, physiology class
Citizen science-like applications
Idea generation, sorting, classifying
Brainstorming (visual photos, draw, audio, text)
Mind mapping
Collecting
:explode:
Emerging & Future
: How might mobile technology support the co-construction of knowledge in the future?
Wearables
Google Glass 2.0
Giving students a look at their own data is the next frontier (Fitbit, smart fabrics)
Location-based AR games 2.0
Affordances of mobile
Context aware
Portable, always with
Record (text, audio, video)
Unobtrusive
(potentially) Annonymous
Connected
Interactive
Time
Synchronous (real time)
Asynchronous
Hybrid
Educational opportunities leveraging m affordances
On site contextual information (location-based)
Record (notes, photos, video)
Simulation (AR)
Communication
First-person view (wearables)
On site guidance
Feedback
Distribution
Gamification