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Harvest Features (Mechanics (Tiles, Blocks, Placement grid, Crops, Animals…
Harvest Features
Mechanics
Tiles
Blocks
Placement grid
Crops
Animals
Buildings
Decorations
Money
Relations
Dynamics
Caring for animals
Feeding
Resource production
Breeding
Income
Building and Decorating
Decorating and creativity
Player choice of resource production
Monitisation
Market
#
Income
Resources needed
World generation
Different starts
Varying challenge
Neighbours
Neighbours
Relations management
Supply and demand
#
Own money
Farmers with varying farm styles and size
Quests
Planting crops
#
Income
Animal food
Aesthetics
Expression
Challenge