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Virtual Reality in games design (Immersion (Movement (Most games teleport,…
Virtual Reality in games design
Limitations of movement(walking around room)
Most headsets are bound with cables
room may be too small to walk around play area
How is it played
Room-Scale
Seated Play
Standing Play
increased popularity
more games moving to VR as it becomes more popular
Infrared Tracking
Needs to be smooth
Immersion
Full Body tracking
surround sound is needed to add to the immersion
Interactive Environmet
Movement
Most games teleport
Unrealistic
slow walk