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Possible escape room themes (Sinking Ship (Sounds (Water (Sloshing arround…
Possible escape room themes
Clockwork
Tone
Light
Saturated colours
gold and bronze components, polished to a mirror sheen
Unrealistically complex and intricate mechanisms
Bordering on magical
Bright and saturated lighting
Sub-themes
Machinery
Machines are prominently featured and all puzzles involve or are related to them
Time
Clocks are common objects and involved in some puzzles
Puzzles
All related to or involving machinery, particularly clockwork mechanisms
Examples
Locate parts for mechanism and then fit them based on cryptic instructions
Use a machine to examine an item to reveal a hidden message
Fix a broken machine by rearranging components
Cogwheels are recurring objects
Interaction between machines is a recurring idea
Scenario
Trapped in room in tower
Room is full machines, both small and large
Door is locked by an intricate clockwork mechanism
Goal is to unlock the door and escape
Each time a puzzle is solved, one of the door's locks releases
Setting
18th Century
Very limited electricity
No batteries
England
Room in a tower
Wooden furniture
Strong golden sunlight shining through glass window
Stone walls with wooden supports
Sounds
Wood creaking and groaning
Floors creek as machines shake and shudder, and as the player moves around
Clock ticking
Whirring of small fast machines
Heavy grinding and groaning large machines
Footsteps on wooden floor
Metal against metal
Machines breathing
Machines taking in resources (air, liquid, fuel, etc.) and expelling waste
Rhythmical
In and out
Regular clunks, grinds, ticks, and whirs, like a heartbeat
Visuals
Materials
Bronze
Mirror finish
Used for larger machine components
Gold
Used for important smaller objects
Iron
Rough finish, with rust and wear
Dirty, coated in coal dust
Wood
Fine
Used for smaller, more important objects
Smooth varnished finished
Dark in colour
Rough
Used for floors, pillars, ceiling supports, etc.
Dark in colour
Has numerous knots, cracks, splinters, etc.
Lighting
Bright, strong glare
Saturated golds and oranges
Almost entirely natural
Candles and lanterns provide a small amount of illumination
Objects
Cogwheels
All sizes
Some with ornate designs
Springs
Levers and handles
Books and papers
Scattered about
Faded paper
Illustrations of machine designs
Machines
Small
Smaller pieces of larger devices
Clocks and locks
Clockwork toys
Small tools
Screwdrivers
Hammers
Pliers
Large
Large Tools
Lathes
Automatic hammers
Furnace with automatic clockwork driven components
Sinking Ship
Sounds
Water
Sloshing arround
Sound of waves breaking against the ship
Hull of ship groaning and creaking
Footsteps on metal
Produced as player moves around the cabin
Electric beeps and chirps from the locking device
Low hum of fluorescent lights
Sub-themes
Numbers
All puzzles involve numbers in way
Discovering the numeric code to unlock the door is the ultimate goal
Ships
Scanerio takes place on a ship
Some puzzles have nautical themes or involve related items
Tone
Bleak
Bare and oppressive environment
Ever present threat of drowning
Realistic
No fantastical elements
Puzzles primarily use every day objects and math
Lonely
Scenario
Trapped in a cabin on a ship
Ship begins sinking
Water is flooding into the cabin from an unknown source
Door is locked by a strange device
Does not look like it belongs
Requires a numeric code to unlock
Goal is to unlock the door and escape the cabin
The code can be discovered from solving puzzles around cabin
Setting
Date and time is unclear
Ship is twentieth century
Appears old and worn
Dirt and grime in corners and on porthole
Dishes and cups are stained from food
Bed-sheets are frayed and stained
Rust and stains on pipes
Locking device appears very modern and new
Sleek
Electronic
Digital display
Darkness on other side of porthole
Ship Cabin
Bare metal construction
Panels and rivets are clearly visible
No attempt to hide pipes and wires
Beds have scaffolding like frame
Basic facilities
Metal toilet and sink
Mirror
Single reflective panel with no trim
Bunk-beds
Thin, cold-looking sheets
Metal pipe frame
Visuals
Materials
Metal
Cabin
Used for walls, floors pipes, furniture
Dirty
Rusted
Stream-like pattern indicates causing is dripping water
Once smooth finish, now worn and stained
Locking Device
Polished to a shine
No scratches or scuffs
Appears factory new
Paint
Used on locking device
Bright red and glossy
Like the finish of a sports car
Glass
Used for porthole pane
Stains and scratches
Salt water residue in streaks down surface
Clear, untinted
Linen
Used for bed-sheets
Blue and white stripes
Worn
Frayed edges
Some small holes
Exposing stuffing in mattress and pillows
Staines
Bronze
Used for ring around porthole
Worn and stained
Dirt collecting in corners where it meets other objects and around rivet heads
Was once shiny and new, still showing in places
Plastic
Slightly glossy finish
Various colours
Used on locking device and certain small objects around cabin
Water
Used for water filling the room
Slight opaque
Slight green-blue tint
Objects
Locking Device
Small
Digital display
keypad
Tableware
Made of metal, simple function-first design
Knives, spoons, cups, and dish-plates
Bedding and sheets
Items
Matresses
Pillows
Blankets
Thin
Block-like
Bunkbeds
Two levels
Metal pipe frame
Like scaffolding
Shelves
Little more than a piece of metal sticking out of the wall
Lighting
Washed out
Slight green-blue tint
Cabin is lit by fluorescent lights in ceiling
No appreciable light from porthole
Puzzles
Puzzles all provide a number when solved
Numbers are parts of the code to unlock the cabin door
Water level rises with each puzzle solved
Simulates the passage of time, without enforcing a time limit
Puzzles are involve numbers, some requiring simple math
Examples
Identify the missing numbers in a set based on those that present
Locate and arrange objects that match certain numeric criteria
Arrange a set of seemingly random numbers based on a hint to obtain a code
Identify a sequence of numbers in a nautical map
Car
Scenario
Player is trapped in a car
Can't open the doors or break the windows
Steering wheel has a lock on it
Keys are missing
Mysterious padlocked box on the backseats
Goal is to find the keys and start the car
Starting the car ends the escape room
Driving away is implied
Setting
Date is unclear
Car could be late 20th or early 21st century
Car has an FM radio and interior lights
Mostly plastic interior
Night or very early morning, exact time unclear
Street lamps are turned on
Sounds
Car Radio
Tuning sounds
Sound distorts as signal changes
Radio static
Power-on and off click sound
Steering wheel lock release
Metal clunk sound
Padlock
Small metalic clicks as number wheels are turned
Larger metalic click as lock releases
Metalic groan and grind as toolbox lid is opened
Car engine starting
Starter motor turns
Engine sputters to life
Tone
Mysterious
Many questions are raised regarding the scenario
Why is the player in the car?
Why are they trapped?
Forboding atmosphere
Very dark outside
Limited visibility from street and internal lights
Mysterious, potentially sinister, situation
Location and time unknown
No way to get help
Sub-themes
None: escape is themed entirely around cars and related items
Examples
Car Radio
Car Keys
Glove Box Contents
Whole escape room takes place within a car
Visuals
Materials
Plastic
Smooth, glossy
Used for certain items in the car
Radio
Opaque
Buttons and surround
Dashboard dials
Transparent
Rough, slightly textured
Used for pieces of car interior
Dashboard surround
Interior paneling
Steering wheel
Gear stick
Hand brake
Grey colour
Metal
Painted
Glossy Red
Used for car frame
Only certain parts are visible during the escape room
Car Bonnet
Certain parts of door frame
Front and rear windshield surround
Glossy texture
Slight reflections visible in finish
Some smudges
Worn
Used for certain items
Locked box in backseats
Steering wheel lock
Paint is faded
Various colours
Flaking off in places, worn away in others
Streaks of rust
Glass
Used for windshields, windows
Worn
Some slight scratches
Liquid residue
Dust and dirt in corners
Fabric
Used for seats and headrests
Grey in colour
Smooth appearence
Slightly reflective
Objects
Steering Wheel Lock
Bright yellow in colour
Locked by key
Car Keys
Single key attached to key ring, with leather key fob
Fob bares car make logo and some text
Metal Tool Box
Large, heavy looking toolbox
Locked by a permutation padlock
Metal carrying handle attached to top
Car Radio
DIgital FM car radio
Has buttons for changing channel
Volume and signal tune dials
Backlit digital display
Various colours
Road Map
Made of paper
In colour
Worn
Torn in places
Stains
Some holes obscuring parts of the map
Display roads and locatiop in an area
Area shown is unknown
Lighting
Dim
Only light sources are car interior lights and some street lamps
Very limited coverage
Car radio lights up, but does not illuminate
Both provide dim yellow-gold light
Much is in shadow
Almost completely obscuring areas like the footwells
No natural light
Puzzles
Goal of solving puzzles is to find the car keys
Player obtains the keys upon completing the final puzzle
Puzzles are presented to the player sequentially
Solving one puzzle enables the next to be completed
For example, solving Puzzle A provides the key to access Puzzle B
All puzzles involve the car or its contents in some way
Examples
Find the key the to remove the steering wheel lock
Use the information on a roadmap to decipher the combination to a lock
Listen to the car radio to get a hint for a puzzle