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New Media & Digital Culture (New Media (Wikinomics (4 core…
New Media & Digital Culture
New Media
The "three C's" of computing are communication, content and computing
The five P's include: Practical, Policy, Personal, philosophical, pedagogical
Wikinomics
4 core principles: Openness, acting globally, peering and sharing
Convergence is "the synthesis of two histories" referring to historical communication technologies and new media
Digital Media
Tim Berners-Lee is credited for developing the World Wide Web
digital media technologies enable more flexible delivery of education
the term SNS stands for social networking sites
three phases of growth: universal, elite and mass
MOOC
MOOC stands for Massively Open Online Courses
A criticism of MOOC's is that they avoid local context
Another criticism is that the courses are not taught by a high profile professor
Completion rates for MOOC's are very low
Key features include:
The courses have an unlimited size
they are free
Theorists
Marshall McLuhan
Described media technologies as "extensions of man"
Used the term "rearviewmirrorism"
Raymond Williams
McLuhan and Williams have opposite views on the development and usage of media technologies
Kranzberg
He came up with the first law
The first law is "technology is neither good, nor bad, nor is it neutral "
Asia has the largest amount of internet users
America has the largest number of international students
Gaming
There are a lot of features of gaming, some include rules, player effort, and variable
Gamification is the use of game mechanics in non-game contexts such as education
the gaming industry has exceeded the movie and music industry
home base video games are becoming more popular
A main competitor of universities is industry
the largest for-profit higher education provider in the US is the University of Phoenix