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New Media and Digital Culture (Games, Technology, Industry, Culture (5…
New Media and Digital Culture
Games, Technology, Industry, Culture
5 Major Players
Game Developers
Game Publishers
Game Distributors
Game Retailers
Game Consumers
Six Features
Rules
Variable, Quantifiable Outcomes
Valorisation of Outcomes
Player Effort
Player-Attached Outcome
Negotiable Consequences
Type of Games
Arcade Games
Console Games
PC-Based Games
Handheld Games
Mobile Games
Games with Social Media Platforms
Emotional Influence
-Violence
-Psychopathic
Gamification is the use of game mechanics in non-game contexts such as education.
New Media & Higher Education
College Courses & Online Degrees
5 P's
1.Personal Issues
Pedagogical Issues
Policy Issues
Philosophical Issues
Practical Issues
Massively Open Online Courses
Flexible Delivery of Education
Social Networking and Media
n x (n - 1) = n2 - n
Metcalfe's Law
Social Networking Sites
Clay Shirky proposed that people choose to participate and engage in social media rather than engage in passive media.
Network Theory
Small World
Strength of Weak Ties
Hubs and Connectors
Power Laws of Distribution
Approaches to New Media
Technological Determinism
Social Shaping of Technology
The Age of Oil
Kranzberg's First Law is that "technology is neither good, nor bad, nor is it neutral..
Key People of New Media
Marshall Mcluhan
The Medium of the Message
Ted Kaczynski
"Unabomber"
Karl Marx
The hand mill gives you society with the feudal lord: the steam-mill, society with the industrial capitalist.
Social Shaping
Film Analysis
"Her" Film
"A romantic genre with a man falling in love with an artificial intelligence."
"The Social Network"
"A story about Mark Zuckerburg creating Facebook.By creating or stealing the idea. he loses a lot of relationships and goes through numerous legal battles."