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ENG 231 New Media & Culture (What is New Media? Chapter 1 (Read and…
ENG 231 New Media & Culture
What is New Media? Chapter 1
Convergence
: The process whereby new technologies are accommodated by existing media and communication industries and cultures
Digital divide
: Difference between those who have access to computers and the internet and those who do not.
Muluhanism
The Tetrad:
Extends the uses or the capability’s of the technology
Read and Response
*"The Medium Is The Message"
20 Concepts of New Media Chapter 2
Read And Responses
"Connected But Alone"
"The Disembodied Universe"
"Our Digital Form of Life"
"Google Knowing"
"Mastering Memory"
Marvel App
Technological Singularity
: The point at which artificial intelligence becomes autonomous and events become "unpredictable or even unfathomable to human intelligence"
Krazberg's 1st Law
: "Technology is neither good, nor bad, nor is it neutral"
Kurzweil:
"Law of Accelerating Return **
Approaches To New Media Chapter 3
Determinism
Soft (Weak)
: Technology still guides evolution, but we have free will to adopt
Hard (Strong)
: Technology develops independently from social concerns.
We organize ourselves to “meet the needs of technology.”
Read and Response
"Technological Determinism"
"Tools of The Mind"
"Social Shaping of Technology" (SST)
Film Theory & Criticism
4 Levels of Meaning
Referential
: Most basic analysis.
Describes things that happen in the plot.
Explicit
: Moral of the story.
Obvious events/actions in the film.
Implicit
: Less obvious.
An inference into the growth, change of characters in the film.
Symptomatic
: Complete interpretation about the broader context in society.
Relates film to prevalent themes in culture.
Film Criticism
Formalist
: Examines the narrative structure and form of the film (characters, plot development, mise-en-scene). Discusses the effects of techniques (camera angle, cinematography, editing, sound) on the viewer.
Realist
:How a film represents reality. Discusses cinematic techniques and how they represent the reality the filmmaker wants the audience to experience (insanity, love, panic, etc.).
Contextualist
: Considers the film as part of a broader context. The particular time, place in society that influenced this film. Includes sub-criticisms such as Feminist, Marxist, or Dualist.
Cinematography
Angle of View
High Angle:
depicts subject as small and insignificant
Low Angle:
depicts subject as powerful
Rear View (Back to camera):
Creates a sense of exploration.
Direct View (Gaze
): Fuels empathy.
Forms of Gaze
Spectator’s gaze
The spectator viewing the text
Intra-diagetic gaze
Character’s gaze upon another character/object in the text
Extra-diagetic gaze
Character address the viewer
Look of the camera
The film director’s gaze
Film Analysis: Her
Social Networking & New Media Chapter 4
Metcalfe's Law
: n x (n-1) = n2 - n
A tenfold increase in the size of a network increases its value for individuals hundredfold.
Social Capital
Bonding
: strong bonds b/t family & community members.
Bridging
: weaker bonds. acquaintances.
Linking
: connection to those at differing levels of power.
Mindfulness Project
Read and Responses
"The Social Debate: Rosen and Hampton"
"The Internet Debate: Shirky, Carr, and Poundstone"
"Bored and Brilliant"
Film Analysis: "The Social Network"
Games, Technology, Industry, and Culture Chapter 6
Gaming
Types of Games
Arcade
Console
PC-Based
Handheld
Mobile
Social Media
Gamification
: Applying gaming characteristics to non-gaming contexts.
Violence
Does it create psychopathy?
How gaming relates to your IRL decision?
6 Features of Gaming
Rules
Variable, Quantifiable Outcomes
Valorisation of Outcomes
Player Effort
Player-Attached Outcome
Negotiable Consequences
Read and Responses
"Augmented Reality"
"Games, Learning, and Literacy"
"Virtual Reality"
"Why Online Games Make Players Act Like Psychopaths"
New Media and The Transformation of Higher Education Chapter 10
Online Learning
The Great Media Debate
Clark:
"Technology is a vehicle"
Kozma:
"Technology influences learning"
Read and Responses
"A Brief History of Liberal Education"
"The Digital Degree"
'Higher Education Is Not A Mixtape"
Class experience:
Mindfulness Meditation