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(Visual (Neutral Mobs, Object Assets, Enemy Models, Level Design, NPC…
Visual
Neutral Mobs
Object Assets
Enemy Models
Level Design
NPC Models
Powerups/Loot
Character Model
Icons/Logos
Sound
Diegetic Sound
Voices of characters
In game sound effects
Ambient sounds
Music coming from a source – TV, Radio, Instruments in the game
Vehicle engines
Gunfire
Non-Diegetic sound
Narration
Mood audio
Sound track
Interactivity
In Game
User Interface
Player Character
Non Player Character
Game World Objects
Button Prompts
Peripherals
Keyboard and mouse
Controller
VR motion trackers
Touch screen
Voice/Sound activated