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English 231: New Media and Digital Culture (Module 1 (The Medium is the…
English 231: New Media and Digital Culture
Module 1
The Medium is the Message
A media dominated Society
The Accidental Universe
Technology and social media separating us from nature and each other.
What is New Media?
No physical restrictions such as books, magazines, or newspapers.
Our Digital Form of Life
Neuromedia: Having devices in our brain rather than our hands.
TED Talk 1: Connected, But Alone by Sherry Terkle
Connected by social media, but isolated in the real world
Mastering Memory
Digital devices and their effects on memory.
Google Knowing
Relying on Google for information rather than physical sources.
Module 3: Approaches to New Media
The Social Debate: Rosen and Hampton
Hampton
"the exchange of informal support and opportunities for social sharing online contribute to lower levels of stress”
Rosen
“connecting virtually isn’t like real world bonding”
Bored and Brilliant
Collective boredom in humans causes them to rely on their smartphones to make up from the empty time and space within our minds.
Module 4: Social Networking and Media
The Internet Debate: Shirky, Carr, Poundstone
Shirky
“Does the Internet Make You Smarter?”
Carr
“Does the Internet Make You Dumber?”
Poundstone
“The Internet isn’t make us Dumber-It’s Making Us More ‘Meta-Ignorant?’”
Augmented Reality
TED Talk: A Glimpse of the Future Through an Augmented Reality Headset by Meron Gribetz’
Module 5: Games, Technology, Industry, Culturetext
Case Study: Video Games & Violence
Are video games are the source of violent tendencies in the people who play them?
Games, Learning. & Literacy
The benefits of using video games to learn literacy and problem solving skills.
Virtual Reality 101
Cnet.com defines virtual reality as “a computer-generated environment that lets you experience a different reality.”
How Gaming Relates to your IRL Decisions
Kama Totherow and "Gamification"
“nature takes play seriously:" We teach ourselves lessons when were young by playing games or just using our imaginations.
Why Online Games Make Players Act Like Psychopaths
Acting violent in the video game world has no reproductions as acting violent in real life does.
Module 2: Introduction to New Media/Twenty Concepts to New Media
Technological Determinism
We don't shame technology, technology shapes us.
Tools of the Mind
As the human mind matures, so does technology.
Social Shaping of Technology (SST)
Technology doesn't shape us, we shape technology.
Film Analysis
-Her/The Social Network
"The Gaze"
“• the spectator’s gaze:
the gaze of the viewer at an image of a person (or animal, or object) in the text;
the intra-diegetic gaze: a gaze of one depicted person at another (or at an animal or an object) within the world of the text (typically depicted in filmic and televisual media by a subjective ‘point-of-view shot’);
the direct [or extra-diegetic] address to the viewer: the gaze of a person (or quasihuman being) depicted in the text looking ‘out of the frame’ as if at the viewer, with associated gestures and postures (in some genres, direct address is studiously avoided);
the look of the camera - the way that the camera itself appears to look at the people (or animals or objects) depicted; less metaphorically, the gaze of the film-maker or photographer”
Module 6: New Media and the Transformation of Higher Ed
A Brief History of Liberal Education
Began in 5th Century BC with the foundation of democracy, branching out to Rome and Europe in the span of millennia.
The Digital Degree
The virtues of receiving an online education.
Higher Education is Not a Mixtape
Derek Newton believes that universities will not become obsolete to online learning like mix-tapes became obsolete to iTunes.